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General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Tuft" data-source="post: 6155995" data-attributes="member: 60045"><p>To me, SoD monsters give meaning to all the activities you do to *avoid* said effect, especially for non-combat roles. Simply, making preparedness pay off.</p><p></p><p>For example:</p><p>A) The group's social character does Gather Information in the villages on the road to the dungeon. Gets tips that there is a medusa around.</p><p>B) Said social character looks up a peddler who can sell mirrors to them.</p><p>C) The group's sneaky character scouts ahead to spot the medusa before it spots them.</p><p>D) Once spotted, the group's damage dealer(s) use the mirror to safely defeat the medusa.</p><p></p><p>Loads of activities where the non-damage-dealer characters could strut their stuff, so that the SoD can be happily avoided. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Compare this to simply teleporting to the dungeon, kicking in the door, and be completely unprepared for whatever awaits inside...</p><p></p><p>Of course, if you do se D&D as just a series of chess-game set-up fights, with not much gathering of information, collecting defensive counter-measure resources, etc, well... Then I can see how SoD is a bane.</p><p></p><p>In our 4E trial campaign, as a "leader" I hated to not have any contingency powers - not being able to *save* anyone from bad conditions, just because there were no really bad conditions to be had. Nothing to prepare for, just top up people's hitpoints as soon as they got quarter-damaged...</p></blockquote><p></p>
[QUOTE="Tuft, post: 6155995, member: 60045"] To me, SoD monsters give meaning to all the activities you do to *avoid* said effect, especially for non-combat roles. Simply, making preparedness pay off. For example: A) The group's social character does Gather Information in the villages on the road to the dungeon. Gets tips that there is a medusa around. B) Said social character looks up a peddler who can sell mirrors to them. C) The group's sneaky character scouts ahead to spot the medusa before it spots them. D) Once spotted, the group's damage dealer(s) use the mirror to safely defeat the medusa. Loads of activities where the non-damage-dealer characters could strut their stuff, so that the SoD can be happily avoided. :D Compare this to simply teleporting to the dungeon, kicking in the door, and be completely unprepared for whatever awaits inside... Of course, if you do se D&D as just a series of chess-game set-up fights, with not much gathering of information, collecting defensive counter-measure resources, etc, well... Then I can see how SoD is a bane. In our 4E trial campaign, as a "leader" I hated to not have any contingency powers - not being able to *save* anyone from bad conditions, just because there were no really bad conditions to be had. Nothing to prepare for, just top up people's hitpoints as soon as they got quarter-damaged... [/QUOTE]
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