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General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Doug McCrae" data-source="post: 6156720" data-attributes="member: 21169"><p>I played in a campaign in which the PCs all died at the end, and I felt it worked quite well. It was a superhero game. After we'd confronted the Dr Doom-style megavillain in his secret island headquarters, the US military dropped a nuclear bomb on us, as they feared we were too powerful. The GM actually rolled damage for the nuke. We were all teenagers at the time, which helps explain the nihilistic cynicism!</p><p></p><p>On the whole I think that, as a player, I prefer for all the PCs to die at the end of campaign. It's certainly a definitive ending.</p><p></p><p>Clearly such an approach would not work for many playstyles, for example any form of gamism (including Gygaxian D&D) in which PC death is seen as a failure. Many players balk at the idea of success or failure being pre-ordained.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 6156720, member: 21169"] I played in a campaign in which the PCs all died at the end, and I felt it worked quite well. It was a superhero game. After we'd confronted the Dr Doom-style megavillain in his secret island headquarters, the US military dropped a nuclear bomb on us, as they feared we were too powerful. The GM actually rolled damage for the nuke. We were all teenagers at the time, which helps explain the nihilistic cynicism! On the whole I think that, as a player, I prefer for all the PCs to die at the end of campaign. It's certainly a definitive ending. Clearly such an approach would not work for many playstyles, for example any form of gamism (including Gygaxian D&D) in which PC death is seen as a failure. Many players balk at the idea of success or failure being pre-ordained. [/QUOTE]
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The ethics of ... death
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