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General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="JamesonCourage" data-source="post: 6156812" data-attributes="member: 6668292"><p>Why? Why isn't it preference, if design choices are based on preference or play style?</p><p></p><p>If the goal is to create a monster that is that dangerous, then yes. I'd say that's good design.</p><p></p><p>If it's not intentional, that's probably poor design, yes.</p><p></p><p>I've made monsters like that for my game, when it fits the myth of the monster. I also don't 100% know the motivations of the designers of any other RPG, so I can't comment on it very adequately.</p><p></p><p>But, this goes for any mechanic that isn't a monster, too. Walking into a Sphere of Annihilation, falling onto lava, falling from enough distance, etc. are all things that I think a lot of people are okay with being "you die, no roll." Monsters might fall into that category in some rare circumstances, too, if you're going for that feel with the monster. I'm not sure how you can say any of the non-monster effects are objectively poor design when some people would actively like to see them, and thus I can't see how you can say it's objectively poor design for monsters.</p><p></p><p>Isn't this all based on preference? That's not a bad way to judge the game, obviously, but to say it's objective? That just doesn't make sense. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6156812, member: 6668292"] Why? Why isn't it preference, if design choices are based on preference or play style? If the goal is to create a monster that is that dangerous, then yes. I'd say that's good design. If it's not intentional, that's probably poor design, yes. I've made monsters like that for my game, when it fits the myth of the monster. I also don't 100% know the motivations of the designers of any other RPG, so I can't comment on it very adequately. But, this goes for any mechanic that isn't a monster, too. Walking into a Sphere of Annihilation, falling onto lava, falling from enough distance, etc. are all things that I think a lot of people are okay with being "you die, no roll." Monsters might fall into that category in some rare circumstances, too, if you're going for that feel with the monster. I'm not sure how you can say any of the non-monster effects are objectively poor design when some people would actively like to see them, and thus I can't see how you can say it's objectively poor design for monsters. Isn't this all based on preference? That's not a bad way to judge the game, obviously, but to say it's objective? That just doesn't make sense. As always, play what you like :) [/QUOTE]
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The ethics of ... death
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