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*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Tuft" data-source="post: 6156956" data-attributes="member: 60045"><p>I'd say that in my experience, information gathering the mundane way , through interactions or scouting, usually is more fun and more responsive than divinations. It has the advantage that it can either be a full-blown scene, or just a roll followed by some brief exposition from the DM.</p><p></p><p>In the brief exposition case, I'd say that much more time usually is "lost" by people dithering over the best movement path to minimize attacks of opportunity, or being in the bathroom when it is their turn... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The presence of SoD monsters are just *one* part of the exposition that information gathering opens up; the backstory that ties the adventure to the greater history of the world, what parties and forces are involved, the layout of the land, the presence of possible allies and safe spots, any clues and hints the DM wants the players to have, etc, are all possible parts of the information gathering.</p><p></p><p></p><p></p><p>As one who loves the exploration and interaction phases, and who is pretty much burned-out on the combat phase, I'd like to ascribe that shift as one of the reason people voted with their dollars, and note that WoTC *do* want to strengthen those parts in the fifth. But this may be edging a little too close to edition warring...</p></blockquote><p></p>
[QUOTE="Tuft, post: 6156956, member: 60045"] I'd say that in my experience, information gathering the mundane way , through interactions or scouting, usually is more fun and more responsive than divinations. It has the advantage that it can either be a full-blown scene, or just a roll followed by some brief exposition from the DM. In the brief exposition case, I'd say that much more time usually is "lost" by people dithering over the best movement path to minimize attacks of opportunity, or being in the bathroom when it is their turn... :D The presence of SoD monsters are just *one* part of the exposition that information gathering opens up; the backstory that ties the adventure to the greater history of the world, what parties and forces are involved, the layout of the land, the presence of possible allies and safe spots, any clues and hints the DM wants the players to have, etc, are all possible parts of the information gathering. As one who loves the exploration and interaction phases, and who is pretty much burned-out on the combat phase, I'd like to ascribe that shift as one of the reason people voted with their dollars, and note that WoTC *do* want to strengthen those parts in the fifth. But this may be edging a little too close to edition warring... [/QUOTE]
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