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General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="N'raac" data-source="post: 6157014" data-attributes="member: 6681948"><p>Well, yes and no.</p><p></p><p></p><p></p><p>So, 7 CR and 6 HD. Assuming our L7 character has maxed out his Knowledge - Nature, that's 10 ranks. Knowledge-Nature isn't likely being taken by a high INT character (more likely a Druid or Ranger, so say +11. A 5 gets one useful piece of info, a 10 gets 2. Not too many special abilities, the poisonous snake hair and a gaze that petrifies. Maybe skilled with bows, if we stretch. So, if we roll a 9 an the GM says "The medusa has poisonous snakes for hair", do we proceed on the basis we know nothing about its petrifying gaze?</p><p></p><p>Now, Banshees are Kn religion, so +1 INT, and our party was 17th level, so say 20 ranks +1 INT = +21. The Banshee has 19 HD, so DC 29 (pulled from Pathfinder). A 13 gets two bits of knowledge, and an 18 gets three. Special powers for a Banshee? Its incorporeal; can sense the beating of living hearts; its touch causes terror; its wail causes death; tack on all the Undead abilities and weaknesses or assume anyone with Kn Religion knows these (but then, do we assume all with Kn Planes know standards for evils, demons, archons, etc)? So, if we roll a 15, and know the Banshee is incorporeal and can sense the beating of living hearts, do we ignore its Wail? Are we using PC knowledge from the skill, player knowledge from memorizing monster stats, or a combination?</p><p></p><p></p><p></p><p>The Banshee flies at 60' with perfect maneuverability (probably another special ability that should be up there). and moves through walls. And, again, how much does my KS need to succeed by to add details of the creature's mobility?</p><p></p><p>Plus, if I wanted to play a game where having a slim hope of character survival is dependent on thorough research through every possible source, followed by exploratory tactics ruled by OCD and paranoia (for every single character - no variation in personality; no human flaws or foibles causing any choice less than fully optimal for every circumstance), then I'd play a lot less D&D and a lot more Call of Cthulhu. Reasonable precautions? Sure. Two game sessions of research and tactical planning for each encounter we have? Not so much.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6157014, member: 6681948"] Well, yes and no. So, 7 CR and 6 HD. Assuming our L7 character has maxed out his Knowledge - Nature, that's 10 ranks. Knowledge-Nature isn't likely being taken by a high INT character (more likely a Druid or Ranger, so say +11. A 5 gets one useful piece of info, a 10 gets 2. Not too many special abilities, the poisonous snake hair and a gaze that petrifies. Maybe skilled with bows, if we stretch. So, if we roll a 9 an the GM says "The medusa has poisonous snakes for hair", do we proceed on the basis we know nothing about its petrifying gaze? Now, Banshees are Kn religion, so +1 INT, and our party was 17th level, so say 20 ranks +1 INT = +21. The Banshee has 19 HD, so DC 29 (pulled from Pathfinder). A 13 gets two bits of knowledge, and an 18 gets three. Special powers for a Banshee? Its incorporeal; can sense the beating of living hearts; its touch causes terror; its wail causes death; tack on all the Undead abilities and weaknesses or assume anyone with Kn Religion knows these (but then, do we assume all with Kn Planes know standards for evils, demons, archons, etc)? So, if we roll a 15, and know the Banshee is incorporeal and can sense the beating of living hearts, do we ignore its Wail? Are we using PC knowledge from the skill, player knowledge from memorizing monster stats, or a combination? The Banshee flies at 60' with perfect maneuverability (probably another special ability that should be up there). and moves through walls. And, again, how much does my KS need to succeed by to add details of the creature's mobility? Plus, if I wanted to play a game where having a slim hope of character survival is dependent on thorough research through every possible source, followed by exploratory tactics ruled by OCD and paranoia (for every single character - no variation in personality; no human flaws or foibles causing any choice less than fully optimal for every circumstance), then I'd play a lot less D&D and a lot more Call of Cthulhu. Reasonable precautions? Sure. Two game sessions of research and tactical planning for each encounter we have? Not so much. [/QUOTE]
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