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*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Ahnehnois" data-source="post: 6157029" data-attributes="member: 17106"><p>I would think that a death ability that is pretty much the creature's definitional attack would be the first thing revealed under most circumstances. And there are DCs on the book, but a lot of wiggle room for DMs in how to interpret these things.</p><p></p><p>I'm not really seeing how (in-game or out), you could tell a player the monster was a banshee (or Medusa, or whatever) without making them aware of its main ability. I think that falls under common sense for both parties. That's like knowing that if you see a dragon, you should watch out for a breath weapon, or knowing that vampires suck your blood. Once you know the enemy is a Medusa, you pretty much know not to look at it. And, many of these precautions/tactics are things that make sense even if you are not 100% sure what the enemy's abilities are. If it's a scary looking undead that doesn't move that fast, you don't need to know that it's a bodak to know that ranged combat might be a good idea.</p><p></p><p>That I don't know, but by banshee levels, you should be able to teleport away or move faster than that. You should also have death ward or the equivalent in items, as it is now five levels lower than your max level spells. And possibly <a href="http://www.d20srd.org/srd/spells/foresight.htm" target="_blank">Foresight</a>. Banshees have some impressive abilities, but they are hardly the greatest threat a 17th level party should be worried about.</p><p></p><p>Conversely, a bodak has 20' land speed. A Medusa has 30. A gorgon is 30. A cockatrice has fly 60', but poor maneuverability and it has to actually touch you. Most of these creatures are not going to be near you unless they sneak up on you (not real stealthy, most of them) or you approach them willingly.</p><p></p><p>D&D does count both Lovecraftian fiction and its games as significant influences.</p><p></p><p>I think there are a lot of very reasonable precautions that can be effective in mitigating most SoD situations.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6157029, member: 17106"] I would think that a death ability that is pretty much the creature's definitional attack would be the first thing revealed under most circumstances. And there are DCs on the book, but a lot of wiggle room for DMs in how to interpret these things. I'm not really seeing how (in-game or out), you could tell a player the monster was a banshee (or Medusa, or whatever) without making them aware of its main ability. I think that falls under common sense for both parties. That's like knowing that if you see a dragon, you should watch out for a breath weapon, or knowing that vampires suck your blood. Once you know the enemy is a Medusa, you pretty much know not to look at it. And, many of these precautions/tactics are things that make sense even if you are not 100% sure what the enemy's abilities are. If it's a scary looking undead that doesn't move that fast, you don't need to know that it's a bodak to know that ranged combat might be a good idea. That I don't know, but by banshee levels, you should be able to teleport away or move faster than that. You should also have death ward or the equivalent in items, as it is now five levels lower than your max level spells. And possibly [URL="http://www.d20srd.org/srd/spells/foresight.htm"]Foresight[/URL]. Banshees have some impressive abilities, but they are hardly the greatest threat a 17th level party should be worried about. Conversely, a bodak has 20' land speed. A Medusa has 30. A gorgon is 30. A cockatrice has fly 60', but poor maneuverability and it has to actually touch you. Most of these creatures are not going to be near you unless they sneak up on you (not real stealthy, most of them) or you approach them willingly. D&D does count both Lovecraftian fiction and its games as significant influences. I think there are a lot of very reasonable precautions that can be effective in mitigating most SoD situations. [/QUOTE]
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