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*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6157131"><p>Sure this probably where a good many people are. My point isn't to disuade folks who dislike SOD that it is good. Only to point out there are those of us out there who find this kind of combat very enjoyable. Just want to clarify though, I find it more exciting for the most part when the GM adds in these sorts of things randomly not simply deciding to throw an encounter at the party that will kill one member (and again as I stated, I think that is far from certain with most of these, but once in a while a SoD beast that has a good chance of killing a single member of the party really keeps my interest and makes the game more exciting for me). This is one reason I am a huge fan of random encounters and random encounter subtables. </p><p></p><p>But your mileage may vary, and I have no expectation that my preference here is shared, or even that SoD will end up in 5E (I think a dial so people can scale it would be handy). Should SoD make it into the next iteration of D&D? Maybe, maybe not. I do hope though that the designers understand some of us really enjoy them, and that the precise numbers of how they play out can be tweaked to make them less lethal overall if that is an enormous concern (much of this depends on saves of course). I was just disputing the claim someone made that SOD are objectively bad design.</p><p></p><p>In terms of what encounters people find exciting, that is all preference. Your preference for something more like an evenly matched sporting event is entirely valid. I can see why some like that. To me it gets a bit boring and predictable if combats tend to always play out that way. But everyone has their own feeling about what makes for an exciting night of fighting in D&D. I guess for me, long drawn-out evenly split matches can be really exciting, but only if they are more on the rare side. It is a bit like boxing for me. Epic battles between two truly well matched opponents can be a treat, but so can first or second round knock outs if they are spectacular. I think what really keeps things fun is variety. I guess for me, risk is a huge part of thrilling combat as well. If one of our players got turned to dust by a terrifying monster last adventure, that really hammers home for me the danger and helps keep me on my toes and my blood pumping next time we face threats.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6157131"] Sure this probably where a good many people are. My point isn't to disuade folks who dislike SOD that it is good. Only to point out there are those of us out there who find this kind of combat very enjoyable. Just want to clarify though, I find it more exciting for the most part when the GM adds in these sorts of things randomly not simply deciding to throw an encounter at the party that will kill one member (and again as I stated, I think that is far from certain with most of these, but once in a while a SoD beast that has a good chance of killing a single member of the party really keeps my interest and makes the game more exciting for me). This is one reason I am a huge fan of random encounters and random encounter subtables. But your mileage may vary, and I have no expectation that my preference here is shared, or even that SoD will end up in 5E (I think a dial so people can scale it would be handy). Should SoD make it into the next iteration of D&D? Maybe, maybe not. I do hope though that the designers understand some of us really enjoy them, and that the precise numbers of how they play out can be tweaked to make them less lethal overall if that is an enormous concern (much of this depends on saves of course). I was just disputing the claim someone made that SOD are objectively bad design. In terms of what encounters people find exciting, that is all preference. Your preference for something more like an evenly matched sporting event is entirely valid. I can see why some like that. To me it gets a bit boring and predictable if combats tend to always play out that way. But everyone has their own feeling about what makes for an exciting night of fighting in D&D. I guess for me, long drawn-out evenly split matches can be really exciting, but only if they are more on the rare side. It is a bit like boxing for me. Epic battles between two truly well matched opponents can be a treat, but so can first or second round knock outs if they are spectacular. I think what really keeps things fun is variety. I guess for me, risk is a huge part of thrilling combat as well. If one of our players got turned to dust by a terrifying monster last adventure, that really hammers home for me the danger and helps keep me on my toes and my blood pumping next time we face threats. [/QUOTE]
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