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General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Balesir" data-source="post: 6157200" data-attributes="member: 27160"><p>Both of those get whatever information the DM feels like giving you. They fall into the "blag the DM" bucket.</p><p></p><p>All of which are by "DM discretion", again. In other words, you can try it, but whether that factors into your chances of getting hit by an SoD monster really depends on the DM far more than it depends on your decisions. The actual rules are silent on the subject.</p><p></p><p>And, as [MENTION=6681948]N'raac[/MENTION] pointed out, they rely on DM discretion again. You're not paying for good bacon; you're buying a pig in a poke.</p><p></p><p>Yes, I'll grant you that there are some countermeasures against some specific effects, which are fine if you are going up against those specific effects and you know in advance that that's what you're going to do. To ensure that these are always the case, however, demands mindbendingly tedious (to me and those I game with) play such as [MENTION=177]Umbran[/MENTION] refers to.</p><p></p><p>As I recall I was part of the discussion, but I hardly think that is relevant, here. Any actual choices being made will necessarily come from the player, not the character, as they are the only one of the two with a real mind, ergo the "skill" we're talking about here must be the player's, not the character's.</p><p></p><p>This just harks back to [MENTION=177]Umbran[/MENTION]'s point; if getting within 30' of a monster without having it scoped and planned for is a problem, the characters never get past level 1, since their only "reasonable" option is to stay in town and get a job.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6157200, member: 27160"] Both of those get whatever information the DM feels like giving you. They fall into the "blag the DM" bucket. All of which are by "DM discretion", again. In other words, you can try it, but whether that factors into your chances of getting hit by an SoD monster really depends on the DM far more than it depends on your decisions. The actual rules are silent on the subject. And, as [MENTION=6681948]N'raac[/MENTION] pointed out, they rely on DM discretion again. You're not paying for good bacon; you're buying a pig in a poke. Yes, I'll grant you that there are some countermeasures against some specific effects, which are fine if you are going up against those specific effects and you know in advance that that's what you're going to do. To ensure that these are always the case, however, demands mindbendingly tedious (to me and those I game with) play such as [MENTION=177]Umbran[/MENTION] refers to. As I recall I was part of the discussion, but I hardly think that is relevant, here. Any actual choices being made will necessarily come from the player, not the character, as they are the only one of the two with a real mind, ergo the "skill" we're talking about here must be the player's, not the character's. This just harks back to [MENTION=177]Umbran[/MENTION]'s point; if getting within 30' of a monster without having it scoped and planned for is a problem, the characters never get past level 1, since their only "reasonable" option is to stay in town and get a job. [/QUOTE]
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