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*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Balesir" data-source="post: 6157421" data-attributes="member: 27160"><p>It doesn't 'logically follow' (whatever that means in this rarefied zone) to suggest that such a character even <em>has</em> neurons! If you're adopting the "I'm tough enough to take a blow from a giant's club full in the face and walk away", how does having neurons even enter the picture??</p><p></p><p>That's the point [MENTION=42582]pemerton[/MENTION] (I think) and I are trying to make, here - either the inconsistency comes from assuming that 'poison' hits hit every single time where others (giants' clubs/axes) do not, or it comes from assuming creatures alien enough to survive fatal injuries are delicate flowers with neurons and such when faced with poison. Either way it's inconsistent.</p><p></p><p>How does a new genre get created? At first it's just a "quirky" take on another, most likely. Gradually, over time, it adds more and more of its own tropes and develops its own style. Taken in the round, I'm pretty sure that's something D&D has done over the last 40 years. Falling off 100' cliffs is one element, but 'Gorgons' that are poison gas breathing bulls, banshees that kill with their wail (rather than just presaging death), undead that "drain levels", magic users that can't wear armour, fireball spells, "arrangements" of "outer planes" and a host of other things are others.</p><p></p><p>Sure D&D is fantasy, but fantasy isn't a monolithic genre! You only have to read Conan, Johnathan Strange, Earthsea and the Order of the Stick to see that.</p><p></p><p></p><p>The point is not about whether they do or whether they don't - the point is that it is the nature of writing that they don't need to have rules about it. Conan can survive giant mamba poison this week but still be in mortal peril from it next week - because his survival is at the whim of the author, not subject to rules or die rolls.</p><p></p><p>Sent from my ASUS Transformer Pad TF300T using Tapatalk 4 Beta</p></blockquote><p></p>
[QUOTE="Balesir, post: 6157421, member: 27160"] It doesn't 'logically follow' (whatever that means in this rarefied zone) to suggest that such a character even [i]has[/i] neurons! If you're adopting the "I'm tough enough to take a blow from a giant's club full in the face and walk away", how does having neurons even enter the picture?? That's the point [MENTION=42582]pemerton[/MENTION] (I think) and I are trying to make, here - either the inconsistency comes from assuming that 'poison' hits hit every single time where others (giants' clubs/axes) do not, or it comes from assuming creatures alien enough to survive fatal injuries are delicate flowers with neurons and such when faced with poison. Either way it's inconsistent. How does a new genre get created? At first it's just a "quirky" take on another, most likely. Gradually, over time, it adds more and more of its own tropes and develops its own style. Taken in the round, I'm pretty sure that's something D&D has done over the last 40 years. Falling off 100' cliffs is one element, but 'Gorgons' that are poison gas breathing bulls, banshees that kill with their wail (rather than just presaging death), undead that "drain levels", magic users that can't wear armour, fireball spells, "arrangements" of "outer planes" and a host of other things are others. Sure D&D is fantasy, but fantasy isn't a monolithic genre! You only have to read Conan, Johnathan Strange, Earthsea and the Order of the Stick to see that. The point is not about whether they do or whether they don't - the point is that it is the nature of writing that they don't need to have rules about it. Conan can survive giant mamba poison this week but still be in mortal peril from it next week - because his survival is at the whim of the author, not subject to rules or die rolls. Sent from my ASUS Transformer Pad TF300T using Tapatalk 4 Beta [/QUOTE]
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