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General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="N'raac" data-source="post: 6157844" data-attributes="member: 6681948"><p>I thought experienced adventurers fled at the first encounter with a monster so they could research and strategize how they can be defeated? The peasants are an all you can eat buffet while you're out researching, planning and scribing scrolls!</p><p></p><p>Mind you, if I played the monsters as half that tactical and paranoid, the Banshee is unbeatable. She can hear your hearts beat, remember. So she stays incorporeal inside a wall until she identifies all the heartbeats in her lair, spying on them to determine their capabilities. Maybe they will just go away. Maybe one will separate frm the group, making easy prey as just a hand, or just a face, pokes out of the wall, wails or touches, then withdraws and moves 60' up/back, fleeing through several walls and circling back later to see if she got one, or must try again. If they stay clustered, come around behind the direction those heartbeats are moving in, pop out your head, wail, and (again) flee 60' through walls and floors, hen circle back around. </p><p></p><p>Why should she ever come all the way out of the wall, or stick around in the minute that must pass between wails? She's immortal - your spells will run out eventually...</p><p></p><p>Death Ward lasts one minute per level. Only attack every half hour or so and that's taken care of. Follow them under the ground if they leave when their spells expire, stick your face out and wail, then retreat underground. They Teleport back and forth? When the heartbeats all cluster together, "reach out and touch someone". If he flees, he won't teleport out with the rest. If not, either they don't come back (mission accomplished) or they come back later (and we try, try again). No unncecessary risks - the Banshee has all eternity.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6157844, member: 6681948"] I thought experienced adventurers fled at the first encounter with a monster so they could research and strategize how they can be defeated? The peasants are an all you can eat buffet while you're out researching, planning and scribing scrolls! Mind you, if I played the monsters as half that tactical and paranoid, the Banshee is unbeatable. She can hear your hearts beat, remember. So she stays incorporeal inside a wall until she identifies all the heartbeats in her lair, spying on them to determine their capabilities. Maybe they will just go away. Maybe one will separate frm the group, making easy prey as just a hand, or just a face, pokes out of the wall, wails or touches, then withdraws and moves 60' up/back, fleeing through several walls and circling back later to see if she got one, or must try again. If they stay clustered, come around behind the direction those heartbeats are moving in, pop out your head, wail, and (again) flee 60' through walls and floors, hen circle back around. Why should she ever come all the way out of the wall, or stick around in the minute that must pass between wails? She's immortal - your spells will run out eventually... Death Ward lasts one minute per level. Only attack every half hour or so and that's taken care of. Follow them under the ground if they leave when their spells expire, stick your face out and wail, then retreat underground. They Teleport back and forth? When the heartbeats all cluster together, "reach out and touch someone". If he flees, he won't teleport out with the rest. If not, either they don't come back (mission accomplished) or they come back later (and we try, try again). No unncecessary risks - the Banshee has all eternity. [/QUOTE]
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