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*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="JamesonCourage" data-source="post: 6157938" data-attributes="member: 6668292"><p>Because you don't want them to wear down HP, obviously. But, some monsters do lots of HP damage, where Fighters might live and Wizards are almost guaranteed to die. The design goal of a SOD monster and the "brute" monster is often different.</p><p></p><p>If your goal is to interact with HP (and thus leave a lasting effect for later monsters that also interact with HP), then this is good design.</p><p></p><p>That's pretty much the point.</p><p></p><p>Let's use your math, because it's easy. Sounds good so far.</p><p></p><p>Correct.</p><p></p><p>Well, unless you're going for low odds of survival with the design, of course. Then they're functioning as intended, which is objectively good design.</p><p></p><p><u><strong>Exactly.</strong></u></p><p></p><p>Not exactly like it, no.</p><p></p><p>Well, no, it doesn't. But, regardless, you're still arguing preference (you want high survival chances). How is this anything other than your preference? As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6157938, member: 6668292"] Because you don't want them to wear down HP, obviously. But, some monsters do lots of HP damage, where Fighters might live and Wizards are almost guaranteed to die. The design goal of a SOD monster and the "brute" monster is often different. If your goal is to interact with HP (and thus leave a lasting effect for later monsters that also interact with HP), then this is good design. That's pretty much the point. Let's use your math, because it's easy. Sounds good so far. Correct. Well, unless you're going for low odds of survival with the design, of course. Then they're functioning as intended, which is objectively good design. [U][B]Exactly.[/B][/U] Not exactly like it, no. Well, no, it doesn't. But, regardless, you're still arguing preference (you want high survival chances). How is this anything other than your preference? As always, play what you like :) [/QUOTE]
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The ethics of ... death
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