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The ethics of ... death
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<blockquote data-quote="JamesonCourage" data-source="post: 6158217" data-attributes="member: 6668292"><p>I think this depends on what one wants out of the game. Neither of us can speak about the goals of the designers with any real authority, but we're talking about SOD as a well designed mechanic, not SOD in the context of D&D and Hussar's view on it.</p><p></p><p>Mine was never, ever that way, and I never remember reading that it was supposed to be exclusively that way (or that way at all, really) in my 3.5 books.</p><p></p><p>And, designing mechanics for "heroic fantasy" is designing towards a specific preference (one I don't share). You can try to objectively measure whether or not mechanics meet that goal, but that goal was most certainly set by an initial preference, which is anything but objective.</p><p></p><p>What? How do you figure? There's always been other Save of Lose spells (Hold Person, Dominate, paralyzing poison, Otto's Irresistible Dance, etc.) that completely bypass HP and end the PC's ability to be "heroic". It's been a strong and present part of D&D. I'm not saying it's objectively good (or bad), but I am disputing your "nothing else is like SOD in D&D" assertion.</p><p></p><p>Well, that's still D&D. You know, D&D has "disposable characters" in it. It's not always "heroic fantasy", like what you're advocating for.</p><p></p><p>Yes, it is.</p><p></p><p>Probably / statistics can get muddy. I wouldn't want to bet that the coin will flip to be heads 5 times in a row, but between each flip, the chance is about 50/50. I think statistically, it won't end up as heads five times in a row, but the probability between each flip is roughly 50/50? I'm not sure on the wording, but the math is in there. The Gambler's Fallacy explains it better: [sblock][/sblock]</p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6158217, member: 6668292"] I think this depends on what one wants out of the game. Neither of us can speak about the goals of the designers with any real authority, but we're talking about SOD as a well designed mechanic, not SOD in the context of D&D and Hussar's view on it. Mine was never, ever that way, and I never remember reading that it was supposed to be exclusively that way (or that way at all, really) in my 3.5 books. And, designing mechanics for "heroic fantasy" is designing towards a specific preference (one I don't share). You can try to objectively measure whether or not mechanics meet that goal, but that goal was most certainly set by an initial preference, which is anything but objective. What? How do you figure? There's always been other Save of Lose spells (Hold Person, Dominate, paralyzing poison, Otto's Irresistible Dance, etc.) that completely bypass HP and end the PC's ability to be "heroic". It's been a strong and present part of D&D. I'm not saying it's objectively good (or bad), but I am disputing your "nothing else is like SOD in D&D" assertion. Well, that's still D&D. You know, D&D has "disposable characters" in it. It's not always "heroic fantasy", like what you're advocating for. Yes, it is. Probably / statistics can get muddy. I wouldn't want to bet that the coin will flip to be heads 5 times in a row, but between each flip, the chance is about 50/50. I think statistically, it won't end up as heads five times in a row, but the probability between each flip is roughly 50/50? I'm not sure on the wording, but the math is in there. The Gambler's Fallacy explains it better: [sblock][/sblock] As always, play what you like :) [/QUOTE]
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