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The ethics of ... death
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6158439"><p>Pemerton, my Ipad is not letting me use the quote feature for some reason, so forgive my not including quotes of your post in my response (also spelling is going to be rough as well due to typos).</p><p></p><p>i think those are very good points, and I did have to think about them, which suggests to me one can go in either direction on that particular point and I prbably would be entering the realm of pixel picking if I were to dig my heels in and defend the position that "no, poison must be different from these other things and the system supports that!" So let me start by saying my chief reason for wanting SoD is aving high stakes lethality at certain points in the game. </p><p></p><p>Clearly you are right, the system, because it is all over the place, is inconsistent about lots of things when you break them down. Theseints are hard enough to defend that i would say you are basically right in your objecting to making a big deal over the distinction. Here are some of my thoughts on why i tend to see poison as different, as well as some reactions to your points:</p><p></p><p>-there are inconsistencies across the game. I suppose though i have at least had poison being treated differently for so long, i am willing to overlook these other areas. For me having issues with believability in sme parts ofthe game, doesnt mean it is a good idea to take away the places that i do find believable. </p><p></p><p>-i thing with the sword wound, the difference is i can easily write off the range of damage as a scratch or an impalement depending on the result. It has shortcomings of course (you cannot stab a 20th level character in the heart unless they only have a few hp left). But that is harder to do with a cobra, where you are basically either poisoned or not and cobra venom, once in the system, goes for the organs (my understanding is it can make your heart stop or interfere with cardiac functioning). But also keep in mind many snake poisons in egame work like breath weapons. Some are save or take 2d8 damage, or some are damage plus a special condition. 3E uses ability damage that is often enough to kill. I just like having soe venomes that are death.</p><p></p><p>-dragons breath is a save but you are right falls more inline with traditional damage. This is probably best acknowledged as being somewhat inconsistebt with my claim about poison. But i can still see a difference in play, where I could take in various amounts of the gas and suffer a broad range of damage. Also fire and acid do have different properties in most editions so there is at least some effort to ake a distinction between that and a sword blow. I think the chlorine gas though is hard not to ignore. Probably a good argument formakingit save or die (or at very least con damage and maybe even dex and int).</p><p></p><p>-On the 4E MM. I do not have that (just the PHB and DMG) but i like that solution better than the 3E one. The specifics of the monster, its rarity and where it is located are much better ways to determine knowledge DCs than HD (you could have a very widespread and common monster with high HD).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6158439"] Pemerton, my Ipad is not letting me use the quote feature for some reason, so forgive my not including quotes of your post in my response (also spelling is going to be rough as well due to typos). i think those are very good points, and I did have to think about them, which suggests to me one can go in either direction on that particular point and I prbably would be entering the realm of pixel picking if I were to dig my heels in and defend the position that "no, poison must be different from these other things and the system supports that!" So let me start by saying my chief reason for wanting SoD is aving high stakes lethality at certain points in the game. Clearly you are right, the system, because it is all over the place, is inconsistent about lots of things when you break them down. Theseints are hard enough to defend that i would say you are basically right in your objecting to making a big deal over the distinction. Here are some of my thoughts on why i tend to see poison as different, as well as some reactions to your points: -there are inconsistencies across the game. I suppose though i have at least had poison being treated differently for so long, i am willing to overlook these other areas. For me having issues with believability in sme parts ofthe game, doesnt mean it is a good idea to take away the places that i do find believable. -i thing with the sword wound, the difference is i can easily write off the range of damage as a scratch or an impalement depending on the result. It has shortcomings of course (you cannot stab a 20th level character in the heart unless they only have a few hp left). But that is harder to do with a cobra, where you are basically either poisoned or not and cobra venom, once in the system, goes for the organs (my understanding is it can make your heart stop or interfere with cardiac functioning). But also keep in mind many snake poisons in egame work like breath weapons. Some are save or take 2d8 damage, or some are damage plus a special condition. 3E uses ability damage that is often enough to kill. I just like having soe venomes that are death. -dragons breath is a save but you are right falls more inline with traditional damage. This is probably best acknowledged as being somewhat inconsistebt with my claim about poison. But i can still see a difference in play, where I could take in various amounts of the gas and suffer a broad range of damage. Also fire and acid do have different properties in most editions so there is at least some effort to ake a distinction between that and a sword blow. I think the chlorine gas though is hard not to ignore. Probably a good argument formakingit save or die (or at very least con damage and maybe even dex and int). -On the 4E MM. I do not have that (just the PHB and DMG) but i like that solution better than the 3E one. The specifics of the monster, its rarity and where it is located are much better ways to determine knowledge DCs than HD (you could have a very widespread and common monster with high HD). [/QUOTE]
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