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*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Balesir" data-source="post: 6159118" data-attributes="member: 27160"><p>I'll just say, here, that I understood your post perfectly, and appreciated it - thank you.</p><p></p><p>It goes back to what I said, in support of others, to [MENTION=22779]Hussar[/MENTION] several pages ago: it really does boil down to preferences. If you want the excitement of the "instant gamble" in your D&D, then having SoD there will suit you (this would be Bedrockgames); if the inconsistency bothers you and you want the game to all work on a consistent basis, and you're not bothered about "one off" gambles (this would be me), then they won't.</p><p></p><p>Pointing out to either of us that we're wrong to like what we like, or that BRG is wrong to say that he likes the excitement of poison being "extra special nasty" even if it doesn't match some sort of imagined "real world model" (which has any relevance why, exactly?), or that I'm wrong because there is no conceivable inconsistency between hit points being the mechanism by which heroes don't die in some situations but not being that in others is both a waste of time and offensive. If you like something different, cool - good for you. But don't argue that black is white because someone likes something different from you.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6159118, member: 27160"] I'll just say, here, that I understood your post perfectly, and appreciated it - thank you. It goes back to what I said, in support of others, to [MENTION=22779]Hussar[/MENTION] several pages ago: it really does boil down to preferences. If you want the excitement of the "instant gamble" in your D&D, then having SoD there will suit you (this would be Bedrockgames); if the inconsistency bothers you and you want the game to all work on a consistent basis, and you're not bothered about "one off" gambles (this would be me), then they won't. Pointing out to either of us that we're wrong to like what we like, or that BRG is wrong to say that he likes the excitement of poison being "extra special nasty" even if it doesn't match some sort of imagined "real world model" (which has any relevance why, exactly?), or that I'm wrong because there is no conceivable inconsistency between hit points being the mechanism by which heroes don't die in some situations but not being that in others is both a waste of time and offensive. If you like something different, cool - good for you. But don't argue that black is white because someone likes something different from you. [/QUOTE]
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The ethics of ... death
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