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General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6159354"><p>Lnking aspects of the system like this can definitely create more consistency (and so can the HARP approach). I think there are usually two reasons for not linking that sort of attack to the poison subsystem in a game (assuming the poison subsystem is a seperate mechanic): the first is that the designer simply overlooked doing so, the second is simplicity or reduction of referencing the book. I am actually working on a fantasy game now, and we have a poison and disease subsystem. In some cases, I have been reluctant to link poison attacks of more common monsters to it, simply because it is more cumbersome to employ the poison mechanic than the damage mechanic. In others I have not. My personal rationale for the decision is that the poisons are different, so if one happens to do a wound, while another engages the susbsystem, it should be okay. But it is still less consistent and the real reason is mainlybsimplicity, ease of play.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6159354"] Lnking aspects of the system like this can definitely create more consistency (and so can the HARP approach). I think there are usually two reasons for not linking that sort of attack to the poison subsystem in a game (assuming the poison subsystem is a seperate mechanic): the first is that the designer simply overlooked doing so, the second is simplicity or reduction of referencing the book. I am actually working on a fantasy game now, and we have a poison and disease subsystem. In some cases, I have been reluctant to link poison attacks of more common monsters to it, simply because it is more cumbersome to employ the poison mechanic than the damage mechanic. In others I have not. My personal rationale for the decision is that the poisons are different, so if one happens to do a wound, while another engages the susbsystem, it should be okay. But it is still less consistent and the real reason is mainlybsimplicity, ease of play. [/QUOTE]
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The ethics of ... death
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