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*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Ahnehnois" data-source="post: 6160165" data-attributes="member: 17106"><p>Monster identification is not exactly the main use of Knowledge skills. And creating a ridiculous overstatement of my point repeatedly does not make it any more true.</p><p></p><p>Ouch. I assume you also assign XP penalties to low-Int characters who make good tactical decisions and low-Wis characters who pay attention to what the DM says is happening.</p><p></p><p>Feel free to criticize the D&D magic system, but leave me out of it.</p><p></p><p>Borderline. Not much in the way of technology unless you're steampunking it up. Anyone can disable the wheel to a carriage.</p><p></p><p>In the Western world. There are still a significant number of people who have never used one. But yes, some technology skills should not be trained only if the technology is user-friendly enough or if they are sufficiently ubiquitous.</p><p></p><p>A modestly effective one, yes. Ranks quickly outstrip ability scores, so even an uncharismatic trainer quickly surpasses an amateur. But the amateur can try, and might succeed. Some people are just good with animals.</p><p></p><p>Moreover, encouraging people to try things leads to a more interesting game.</p><p></p><p>They can. It's only a flat -4 nonproficiency penalty. Which is exactly the difference between a first level character's maxed skill an an untrained check.</p><p></p><p>Given that he ultimately got himself killed anyway (in part because of him having different morals from the PCs), apparently not. But yes, a rich guy bringing along a prisoner with a large caravan with guards makes sense, moreso than an adventuring party that often needs to move quickly and quietly.</p><p></p><p>You kind of missed the point. Killing is wrong. An unwilling sacrifice is clearly evil. A willing sacrifice is still arguably evil, and there aren't too many of those. The noble was from a mildly lawful evil culture where executing people for this purpose was accepted. I hope to create a thorny moral question for PCs seeking resurrection, not make them jump through logistical hoops. That's what I mean by making it difficult.</p><p></p><p>Yes, it should.</p><p></p><p>The rule don't say much on this topic, but there's some room to improve them.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6160165, member: 17106"] Monster identification is not exactly the main use of Knowledge skills. And creating a ridiculous overstatement of my point repeatedly does not make it any more true. Ouch. I assume you also assign XP penalties to low-Int characters who make good tactical decisions and low-Wis characters who pay attention to what the DM says is happening. Feel free to criticize the D&D magic system, but leave me out of it. Borderline. Not much in the way of technology unless you're steampunking it up. Anyone can disable the wheel to a carriage. In the Western world. There are still a significant number of people who have never used one. But yes, some technology skills should not be trained only if the technology is user-friendly enough or if they are sufficiently ubiquitous. A modestly effective one, yes. Ranks quickly outstrip ability scores, so even an uncharismatic trainer quickly surpasses an amateur. But the amateur can try, and might succeed. Some people are just good with animals. Moreover, encouraging people to try things leads to a more interesting game. They can. It's only a flat -4 nonproficiency penalty. Which is exactly the difference between a first level character's maxed skill an an untrained check. Given that he ultimately got himself killed anyway (in part because of him having different morals from the PCs), apparently not. But yes, a rich guy bringing along a prisoner with a large caravan with guards makes sense, moreso than an adventuring party that often needs to move quickly and quietly. You kind of missed the point. Killing is wrong. An unwilling sacrifice is clearly evil. A willing sacrifice is still arguably evil, and there aren't too many of those. The noble was from a mildly lawful evil culture where executing people for this purpose was accepted. I hope to create a thorny moral question for PCs seeking resurrection, not make them jump through logistical hoops. That's what I mean by making it difficult. Yes, it should. The rule don't say much on this topic, but there's some room to improve them. [/QUOTE]
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