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*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Ahnehnois" data-source="post: 6160526" data-attributes="member: 17106"><p>First off, this text is unreadable on a dark background.</p><p>Personally, I draw that line in that killing to prevent an imminent threat is usually accepted, while doing so to prevent a non-immenent threat or for some other reason is not. An orc temporarily rendered helpless is still a threat if it wakes up a minute later. However, a captured prisoner is not.</p><p></p><p>Nothing I say will exactly remove gray areas here.</p><p> </p><p>Good question.</p><p></p><p>You can. However, I treat any creature (excepting certain extraplanar ones) with mental ability scores as having (in D&D terms) a soul, which carries moral implications. I don't think I'd allow a nonintelligent vermin in trade.</p><p> </p><p>Remember, raise dead is a level 5 spell. Farm animals have very limited HD. Finding a higher-HD animal and sacrificing it is not a given and is highly likely to anger druids/rangers/fey creatures that protect nature. Subsistence hunting by humanoids is likely to be tolerated by nature's defenders (though not good-aligned ones), but sacrificing animals for unnatural magical rituals will likely anger even evil druids.</p><p></p><p>Incidentally, I do not require a life in trade for druidic reincarnation, but my reincarnation options are a little more colorful than the base table.</p><p></p><p>However, your point also assumes that slaughtering farm animals is acceptable for non-evil characters, which in my view it is not. Societies that do so are abetting evil, in my view, which carries another complex set of implications.</p><p></p><p>IMC undead, outsiders, and elementals do not have souls and the gods will not accept them in trade. Summoned creatures do not actually die when killed and thus are likewise unacceptable. No shirking my requirement.</p><p></p><p>Part of the point here is to create conflicts for good characters specifically. Evil characters are not worried about moral dilemmas like this. I want things so that the evil road is clearly the easier one sometimes, which creates dramatic conflict.</p><p></p><p>It sets the stage for questions of fairness. If this behavior is condoned, how do humans feel when their POWs are sacrificed to resurrect the enemy? The rules of war are largely about what one would consider acceptable given a reversal of circumstances.</p><p></p><p>Yes, but then we're back to needing a 5000 gp diamond. Not within reach for many people. But I absolutely have considered the implications of the old sacrificing life for the young. Potentially a very noble act.</p><p></p><p>How many level 1 characters have 5000 gp? The gp limit and the spell level is what limits resurrection in the core rules.</p><p></p><p>Also, another IMC factor is that I use spontaneous divine casting, meaning that clerics actually have to select spells known. This makes finding a cleric or a scroll to actually cast the spell considerably more difficult.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6160526, member: 17106"] First off, this text is unreadable on a dark background. Personally, I draw that line in that killing to prevent an imminent threat is usually accepted, while doing so to prevent a non-immenent threat or for some other reason is not. An orc temporarily rendered helpless is still a threat if it wakes up a minute later. However, a captured prisoner is not. Nothing I say will exactly remove gray areas here. Good question. You can. However, I treat any creature (excepting certain extraplanar ones) with mental ability scores as having (in D&D terms) a soul, which carries moral implications. I don't think I'd allow a nonintelligent vermin in trade. Remember, raise dead is a level 5 spell. Farm animals have very limited HD. Finding a higher-HD animal and sacrificing it is not a given and is highly likely to anger druids/rangers/fey creatures that protect nature. Subsistence hunting by humanoids is likely to be tolerated by nature's defenders (though not good-aligned ones), but sacrificing animals for unnatural magical rituals will likely anger even evil druids. Incidentally, I do not require a life in trade for druidic reincarnation, but my reincarnation options are a little more colorful than the base table. However, your point also assumes that slaughtering farm animals is acceptable for non-evil characters, which in my view it is not. Societies that do so are abetting evil, in my view, which carries another complex set of implications. IMC undead, outsiders, and elementals do not have souls and the gods will not accept them in trade. Summoned creatures do not actually die when killed and thus are likewise unacceptable. No shirking my requirement. Part of the point here is to create conflicts for good characters specifically. Evil characters are not worried about moral dilemmas like this. I want things so that the evil road is clearly the easier one sometimes, which creates dramatic conflict. It sets the stage for questions of fairness. If this behavior is condoned, how do humans feel when their POWs are sacrificed to resurrect the enemy? The rules of war are largely about what one would consider acceptable given a reversal of circumstances. Yes, but then we're back to needing a 5000 gp diamond. Not within reach for many people. But I absolutely have considered the implications of the old sacrificing life for the young. Potentially a very noble act. How many level 1 characters have 5000 gp? The gp limit and the spell level is what limits resurrection in the core rules. Also, another IMC factor is that I use spontaneous divine casting, meaning that clerics actually have to select spells known. This makes finding a cleric or a scroll to actually cast the spell considerably more difficult. [/QUOTE]
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