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*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Ahnehnois" data-source="post: 6160919" data-attributes="member: 17106"><p>So, IMC, "retreat and look for the most useful spells in the spellbook and memorize them tomorrow and come back" is not really a viable tactic. However "retreat and cast whatever buff spells we do know (Death Ward included), then come back a minute or two later" works fine. "Retreat and buy a wand of Death Ward" is a last resort.</p><p></p><p>If the monster is simply wandering around open space, there is often not much reason to kill it anyway, so the party may just want to avoid taking on a Medusa if they're concerned about the risk. If the party wanted to get rid of the monster to prevent it from killing harmless innocents in the area, then they might come back. If there's time pressure, they might have to charge in. But at least they'll probably charge in knowing what the risk is and how to mitigate it (if possible). Again, most SoD monsters below CR 10 allow a character to avoid making a save completely if he so chooses. Another IMC houserule variable is action points. Simply knowing what your saving throw is against influences your decision to action point the save.</p><p></p><p>Life for a life = No. That does not, in my view, fall within the LG alignment. LN neutral character perhaps. And yes, one might question how different the two orc scenarios are, but the same thing comes up in real "value of life" debates. For example, some people draw a strong line between physician-assisted suicide and euthanasia, while others say that both are absolutely wrong and others say that both are justifiable. Legally, we draw lines between murder, manslaughter, and homicide in self-defense, as well as numerous subdivisions, and we have capital punishment. Context matters, to some people some of the time at least.</p><p></p><p>I would say that such souls go wherever your cosmology dictates. Many souls die without having ever made a moral decision. What's the infant mortality rate in D&D? To me, the D&D "soul" concept is pretty broad.</p><p></p><p>Of course. I'm merely identifying a mechanical precedent for how my houseruled spell works.</p><p></p><p>People are that way. "Fan" is derivative of "fanatic". The implications <em>are</em> scary. If one of our modern heroes was in a severe accident and needed an organ transplant...</p><p></p><p>Valid enough. We all have sociocultural influences on our own moral views. It's hard to dissociate from those when talking about D&D morality. If you're running a game in pre-Columbian Central America (or Maztica, perhaps?), sacrifices and trading of lives are probably accepted without a second thought.</p><p></p><p>The kinds of ethics I typically deal with are either in biomedical/psychological research or clinical medicine. Modern medicine (like magic, almost) often gives us scenarios where it is difficult to even intellectualize right and wrong, let alone implement it.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6160919, member: 17106"] So, IMC, "retreat and look for the most useful spells in the spellbook and memorize them tomorrow and come back" is not really a viable tactic. However "retreat and cast whatever buff spells we do know (Death Ward included), then come back a minute or two later" works fine. "Retreat and buy a wand of Death Ward" is a last resort. If the monster is simply wandering around open space, there is often not much reason to kill it anyway, so the party may just want to avoid taking on a Medusa if they're concerned about the risk. If the party wanted to get rid of the monster to prevent it from killing harmless innocents in the area, then they might come back. If there's time pressure, they might have to charge in. But at least they'll probably charge in knowing what the risk is and how to mitigate it (if possible). Again, most SoD monsters below CR 10 allow a character to avoid making a save completely if he so chooses. Another IMC houserule variable is action points. Simply knowing what your saving throw is against influences your decision to action point the save. Life for a life = No. That does not, in my view, fall within the LG alignment. LN neutral character perhaps. And yes, one might question how different the two orc scenarios are, but the same thing comes up in real "value of life" debates. For example, some people draw a strong line between physician-assisted suicide and euthanasia, while others say that both are absolutely wrong and others say that both are justifiable. Legally, we draw lines between murder, manslaughter, and homicide in self-defense, as well as numerous subdivisions, and we have capital punishment. Context matters, to some people some of the time at least. I would say that such souls go wherever your cosmology dictates. Many souls die without having ever made a moral decision. What's the infant mortality rate in D&D? To me, the D&D "soul" concept is pretty broad. Of course. I'm merely identifying a mechanical precedent for how my houseruled spell works. People are that way. "Fan" is derivative of "fanatic". The implications [I]are[/I] scary. If one of our modern heroes was in a severe accident and needed an organ transplant... Valid enough. We all have sociocultural influences on our own moral views. It's hard to dissociate from those when talking about D&D morality. If you're running a game in pre-Columbian Central America (or Maztica, perhaps?), sacrifices and trading of lives are probably accepted without a second thought. The kinds of ethics I typically deal with are either in biomedical/psychological research or clinical medicine. Modern medicine (like magic, almost) often gives us scenarios where it is difficult to even intellectualize right and wrong, let alone implement it. [/QUOTE]
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