Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6160949" data-attributes="member: 6681948"><p>I suspect if Raising is an Evil (or even morally questionable) act, the Clone spell becomes a lot more popular. But that has its own issues.</p><p></p><p></p><p></p><p>Wand or scroll... Spellbook is still OK, if you have a wizard, but the cleric has many of the very situational protective spells that mitigate or remove the SoD risk. Fall back certainly works, if the spells are available, but I can`t see a lot of clerics selecting very situational spells (unless you provide them a lot more breadth than Sorcerers in spells known).</p><p></p><p></p><p></p><p></p><p></p><p>I`d see it within LG more so than within NG or CG. But then, my view is that NG would have the greatest respect for life, its devotion to Good being constrained by neither adherence to Law nor Chaos. I don`t see the corners of the alignment square as the pure alignments, but the sides, which are devoted to only a single ideal.</p><p></p><p></p><p></p><p>All true - however, the fact we have spent thousands of years grappling with these issues, to come to no truly definitive conclusions, makes it tough to see how an entire alignment would agree absolutely with a single interpretation. I would expect that various LG worldviews could value the Justice of victim restoration over the Good of respect for the criminal's life (especially when respect for the life of the fallen supports the assertion that trading one life for the other makes that aspect break even). There are nine alignments, but hundreds or thousands of applications of those alignments, and I would not expect all Lawful Good, or even all Good, beings to concur on what approach is most appropriate. [ASIDE: Funny how we view all those Good people generally agreeing on most issues and working together, despite the variance between Law and Chaos, but we don't envision Lawful characters of various Good and Evil gradations working together against the common foe of Chaos, nor the opposite).</p><p></p><p></p><p></p><p>Very true - and I think the interpretations of "good" and "evil" commonly need to be evaluated in light of the specific culture the game works to portray. The typical D&D game accepts that "violence as a solution" is not wholly inconsistent with Good alignment. An Aztec game would have to accept human sacrifice, which would be tough for our modern sensibilities to accept.</p><p></p><p></p><p></p><p>Very true. In fact, with transplants, the question of trading one life for another becomes more and more real. I worked with a lady who gave up a kidney for a relative - not guaranteed lethal, but not without risk either. We would accept that, but I doubt we would permit a surgeon to transplant her heart into a sick child. We have problems with voluntary donations motivated by financial reward as well. Similar issues seem just as relevant in the "life for a life" ability to raise the dead.</p><p></p><p>Personally, I play the game as an escape from my real-life issues, but I think we all struggle with accepting certain things in-game that we know don't work in the "real world". Our ability to suspend disbelief only goes so far.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6160949, member: 6681948"] I suspect if Raising is an Evil (or even morally questionable) act, the Clone spell becomes a lot more popular. But that has its own issues. Wand or scroll... Spellbook is still OK, if you have a wizard, but the cleric has many of the very situational protective spells that mitigate or remove the SoD risk. Fall back certainly works, if the spells are available, but I can`t see a lot of clerics selecting very situational spells (unless you provide them a lot more breadth than Sorcerers in spells known). I`d see it within LG more so than within NG or CG. But then, my view is that NG would have the greatest respect for life, its devotion to Good being constrained by neither adherence to Law nor Chaos. I don`t see the corners of the alignment square as the pure alignments, but the sides, which are devoted to only a single ideal. All true - however, the fact we have spent thousands of years grappling with these issues, to come to no truly definitive conclusions, makes it tough to see how an entire alignment would agree absolutely with a single interpretation. I would expect that various LG worldviews could value the Justice of victim restoration over the Good of respect for the criminal's life (especially when respect for the life of the fallen supports the assertion that trading one life for the other makes that aspect break even). There are nine alignments, but hundreds or thousands of applications of those alignments, and I would not expect all Lawful Good, or even all Good, beings to concur on what approach is most appropriate. [ASIDE: Funny how we view all those Good people generally agreeing on most issues and working together, despite the variance between Law and Chaos, but we don't envision Lawful characters of various Good and Evil gradations working together against the common foe of Chaos, nor the opposite). Very true - and I think the interpretations of "good" and "evil" commonly need to be evaluated in light of the specific culture the game works to portray. The typical D&D game accepts that "violence as a solution" is not wholly inconsistent with Good alignment. An Aztec game would have to accept human sacrifice, which would be tough for our modern sensibilities to accept. Very true. In fact, with transplants, the question of trading one life for another becomes more and more real. I worked with a lady who gave up a kidney for a relative - not guaranteed lethal, but not without risk either. We would accept that, but I doubt we would permit a surgeon to transplant her heart into a sick child. We have problems with voluntary donations motivated by financial reward as well. Similar issues seem just as relevant in the "life for a life" ability to raise the dead. Personally, I play the game as an escape from my real-life issues, but I think we all struggle with accepting certain things in-game that we know don't work in the "real world". Our ability to suspend disbelief only goes so far. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
Top