Walking Paradox
First Post
I read this, which basically says that the goal of good writing in fiction and for film/television is to make sure that the plans are never revealed. The likelihood that a plan will succeed is inversely proportional to the knowledge that the readers/audience have of it beforehand. If all of the plan is revealed from the outset, then it will fail. If the plan succeeds, then it is because certain aspects of it were surprises to the reader/audience once they are revealed.
This makes sense, because surprises make for good reading/viewing. I think a good GM should surprise his players with unexpected twists. I've had a ball springing monsters onto my players, monsters way more powerful than they were bargaining for. Another trick I used once (and you can only use this once, trust me) was the one where the PCs spoke in a language that they thought the NPCs did not understand, only to hear one of them say at a critical juncture "just how many languages do you think I can speak, you idiot!?" On the other hand, I have presented them with interesting tactical situations too, let them spend most of the time planning their ways through it like it was a puzzle, and then letting them actually play it through without any surprises; in effect rewarding them for good planning and good tactical thinking by allowing their plans to succeed.
What I am wondering is if it is ethical at all to listen in to the players' plans to tackle a situation, and then deliberately change the situation so as to ruin their plans. Is this railroading? Is this ever justified, or is it just plain dick-ish?
This makes sense, because surprises make for good reading/viewing. I think a good GM should surprise his players with unexpected twists. I've had a ball springing monsters onto my players, monsters way more powerful than they were bargaining for. Another trick I used once (and you can only use this once, trust me) was the one where the PCs spoke in a language that they thought the NPCs did not understand, only to hear one of them say at a critical juncture "just how many languages do you think I can speak, you idiot!?" On the other hand, I have presented them with interesting tactical situations too, let them spend most of the time planning their ways through it like it was a puzzle, and then letting them actually play it through without any surprises; in effect rewarding them for good planning and good tactical thinking by allowing their plans to succeed.
What I am wondering is if it is ethical at all to listen in to the players' plans to tackle a situation, and then deliberately change the situation so as to ruin their plans. Is this railroading? Is this ever justified, or is it just plain dick-ish?