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The Ethics of Slaying half-fiendish silver dragons
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<blockquote data-quote="Vanion" data-source="post: 2309884" data-attributes="member: 19612"><p>In Reply to #1</p><p></p><p>Excellent work. I generally cringe throughout most FR campaigns (never liked the setting much, or any High Magic one for that matter), but this is quite simply top notch DMing on your part, and definitely intriguing stuff. </p><p></p><p>On the nature of the tests, I like what's been suggested so far. The 15 to wisdom score I'd see more as a representation of unnatural willpower, perception and aptitude to learn from experience rather than any general conception of the world or temperance, the character is still incredibly naive, albeit with a range of strange and compelling experiences under her belt. </p><p></p><p>Personally, I'd like to see her do something more shocking and confronting early on, such as having a dead (or perhaps living) orc tied down in front of her, partially vivisected and/or amputated. At this point, she could ask the same PC she spoke to before about how to put things together again and the joy that one derived from it. </p><p></p><p>As a way to step it up as a horrific act, you might do things a little more progressively - as a way to drop your group's guard, she might have a series of puzzles in the room before the orc. This allows the use of symbology as well, in that one might be depicting a landscape scene, another something quite idyllic, another entirely prosaic and "neutral' in the imagery, and another with a vaguely forboding image (animal iconography perhaps). She might point to the resulting puzzles and proclaim with a jaded air that they were simple problems (20 int), but that she'd found them to be somewhat interesting and vaguely satisfying for those brief moments. </p><p></p><p>Leading them into the next room and asking for an idea of how to put living things back together by pointing to the orc, and then showing the results of her previous attempts (I liked the idea of snakes that had been taken apart and sort of pieced back together withour any magical intervention), the party would have a hell of a quandary on their hands. On the one hand, they'd all have some revulsion for treatment of the orc despite their own battles with its kind. On the other, they've actually seen some positive (or perhaps only seem to have seen it, depending on your interpretation of her character) progress in their attempt to show her a different way of doing things.</p><p></p><p>Anyway, that's about all I can think of.</p></blockquote><p></p>
[QUOTE="Vanion, post: 2309884, member: 19612"] In Reply to #1 Excellent work. I generally cringe throughout most FR campaigns (never liked the setting much, or any High Magic one for that matter), but this is quite simply top notch DMing on your part, and definitely intriguing stuff. On the nature of the tests, I like what's been suggested so far. The 15 to wisdom score I'd see more as a representation of unnatural willpower, perception and aptitude to learn from experience rather than any general conception of the world or temperance, the character is still incredibly naive, albeit with a range of strange and compelling experiences under her belt. Personally, I'd like to see her do something more shocking and confronting early on, such as having a dead (or perhaps living) orc tied down in front of her, partially vivisected and/or amputated. At this point, she could ask the same PC she spoke to before about how to put things together again and the joy that one derived from it. As a way to step it up as a horrific act, you might do things a little more progressively - as a way to drop your group's guard, she might have a series of puzzles in the room before the orc. This allows the use of symbology as well, in that one might be depicting a landscape scene, another something quite idyllic, another entirely prosaic and "neutral' in the imagery, and another with a vaguely forboding image (animal iconography perhaps). She might point to the resulting puzzles and proclaim with a jaded air that they were simple problems (20 int), but that she'd found them to be somewhat interesting and vaguely satisfying for those brief moments. Leading them into the next room and asking for an idea of how to put living things back together by pointing to the orc, and then showing the results of her previous attempts (I liked the idea of snakes that had been taken apart and sort of pieced back together withour any magical intervention), the party would have a hell of a quandary on their hands. On the one hand, they'd all have some revulsion for treatment of the orc despite their own battles with its kind. On the other, they've actually seen some positive (or perhaps only seem to have seen it, depending on your interpretation of her character) progress in their attempt to show her a different way of doing things. Anyway, that's about all I can think of. [/QUOTE]
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