Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Ethics of Summoning
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ajanders" data-source="post: 591160" data-attributes="member: 3271"><p><strong>Take two...</strong></p><p></p><p>What Toungez suggests ... all his different options, mind, are excellent. I use some of them for choice in my own campaign, but it differs significantly enough from the standard SRD that I hesitate to fling it into the middle of discussion. But they have some dramatic effects on the way magic works or the way the setting works.</p><p></p><p>Let's first consider just the Monster Summoning spell from the SRD, please</p><p>***</p><p>This spell summons an outsider (extraplanar creature). It appears where the character designates and acts immediately, on the character’s turn.</p><p>***</p><p>Immediately we realize that any form of contracting, Final Fantasy, Friends, or Mutual need is going to require a lot more frequent contact with outsiders than is generally standard in a D&D game...or summonings are going to be a lot more limited. Generally it's not like you can pop out to the local pub, knock back a couple of pints with the spinagon or anarchic walrus down the block, pay him a few gems on retainer, and have a ready minion to summon. You can't even find a spinagon in your local pub in the Realms, for Pete's sake.</p><p>If you want to do any of that, either you have to go find them or they have to come find you. The first will make summonings very rare magic, used only by the highest level of wizards, because they're the ones able to travel to the astral plane or survive the journey to the gate to the elemental plane of fire or whatever. Your average first level wizard would never learn Summon Monster I: he'd have nothing to summon.</p><p>The second can be where your bigger changes come in: why are outsiders seeking out spellcasters? Clerics get this solved easily: the archon serves Pelor: I serve Pelor, I'm just calling in a professional colleague from way out of town. Arcane spellcasters are a little harder to deal with...what might a 3rd level sorceror have that an earth-touched bear (for example) want? This just grows adventure seeds all over the place, as summoners find themselves romping all over the world to find the perfect raspberry for an axiomatic rabbit or less pleasant things for a vrock. Other heroes might find themselves called on to find them instead: or to corner the market on things others might want.</p><p></p><p>Forced by raw willpower creates some interesting debates among summoners: is it then slavery to summon a djinn? If it is, does the caster care?</p><p>Some people might only summon unintelligent beings, like celestial dogs: some might only summon beings they disliked. </p><p>(Cleric of Heironius: "We need some expendable cannon fodder!</p><p>Second cleric of H: "I'll summon celestial badgers."</p><p>First cleric:"We'll be sending them to their painful bloody deaths, right?"</p><p>Second Cleric: "Yup."</p><p>First Cleric: "Then bring forth the legions of the darned, to suffer their deserved penance."</p><p>Second Cleric: "Right. Two dretch coming up.")</p><p>This kind of thing might change the way you type a summoning spell. (Or then again, maybe people just think it does.)</p><p></p><p>To clarify my position, the standard SRD says nothing special about summonings, though much can be implied. Mialee has no more intimate or personal a relationship with her fire elemental than she does with her cone of cold.</p><p>If you want to change that, you're going to have to make some mechanical changes to the spells, then step through the world and see what's changing.</p><p>Magic is the physics of your fantasy world: you have to have that worked out first before you can do anything else</p><p></p><p>aja</p></blockquote><p></p>
[QUOTE="ajanders, post: 591160, member: 3271"] [b]Take two...[/b] What Toungez suggests ... all his different options, mind, are excellent. I use some of them for choice in my own campaign, but it differs significantly enough from the standard SRD that I hesitate to fling it into the middle of discussion. But they have some dramatic effects on the way magic works or the way the setting works. Let's first consider just the Monster Summoning spell from the SRD, please *** This spell summons an outsider (extraplanar creature). It appears where the character designates and acts immediately, on the character’s turn. *** Immediately we realize that any form of contracting, Final Fantasy, Friends, or Mutual need is going to require a lot more frequent contact with outsiders than is generally standard in a D&D game...or summonings are going to be a lot more limited. Generally it's not like you can pop out to the local pub, knock back a couple of pints with the spinagon or anarchic walrus down the block, pay him a few gems on retainer, and have a ready minion to summon. You can't even find a spinagon in your local pub in the Realms, for Pete's sake. If you want to do any of that, either you have to go find them or they have to come find you. The first will make summonings very rare magic, used only by the highest level of wizards, because they're the ones able to travel to the astral plane or survive the journey to the gate to the elemental plane of fire or whatever. Your average first level wizard would never learn Summon Monster I: he'd have nothing to summon. The second can be where your bigger changes come in: why are outsiders seeking out spellcasters? Clerics get this solved easily: the archon serves Pelor: I serve Pelor, I'm just calling in a professional colleague from way out of town. Arcane spellcasters are a little harder to deal with...what might a 3rd level sorceror have that an earth-touched bear (for example) want? This just grows adventure seeds all over the place, as summoners find themselves romping all over the world to find the perfect raspberry for an axiomatic rabbit or less pleasant things for a vrock. Other heroes might find themselves called on to find them instead: or to corner the market on things others might want. Forced by raw willpower creates some interesting debates among summoners: is it then slavery to summon a djinn? If it is, does the caster care? Some people might only summon unintelligent beings, like celestial dogs: some might only summon beings they disliked. (Cleric of Heironius: "We need some expendable cannon fodder! Second cleric of H: "I'll summon celestial badgers." First cleric:"We'll be sending them to their painful bloody deaths, right?" Second Cleric: "Yup." First Cleric: "Then bring forth the legions of the darned, to suffer their deserved penance." Second Cleric: "Right. Two dretch coming up.") This kind of thing might change the way you type a summoning spell. (Or then again, maybe people just think it does.) To clarify my position, the standard SRD says nothing special about summonings, though much can be implied. Mialee has no more intimate or personal a relationship with her fire elemental than she does with her cone of cold. If you want to change that, you're going to have to make some mechanical changes to the spells, then step through the world and see what's changing. Magic is the physics of your fantasy world: you have to have that worked out first before you can do anything else aja [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Ethics of Summoning
Top