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The Ethics of the Banshee
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<blockquote data-quote="Li Shenron" data-source="post: 6153185" data-attributes="member: 1465"><p>Totally gamestyle-dependent!!</p><p></p><p>In an old-school high-lethality D&D game, players have a lot of fun seeing each other's PCs "die creatively" (ie at least not always by a boring weapon strike) and should have no problem with a death effect, if the DM spice it up with good gory descriptions. This is a little bit like watching a horror/splatter movie: the audience <em>want</em> to see the characters die, the only enemy being lack of variety.</p><p></p><p>In an immersive RP and/or tactical D&D game, players want to see their PC live, because they want to develop something about them (story or tactics or both), and death gets in the way. PC death is usually accepted only if it actually improves the PC's story, such as the PC sacrificing herself for the rest of the group, or better the rest of the world. This is like watching your favourite TV series: you don't want the interesting characters to leave the show, you always want to see what happens next to them. In this kind of game, anything that kills a PC without a chance for the player to prevent that, is anathema, and is going to cause the players to hate the DM.</p><p></p><p>So, do <em>you</em> know your own gamestyle? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sounds like a stupid question but IMHO most problems here happen because people in fact haven't thought about this before starting a game of D&D, or are undecided about which style to play.</p><p></p><p>I would suggest to talk about this asap with your group, and see if you are all on the same line. Then make a decision on which style to play. And remember, that even if you prefer one style, there is no reason why you can't play another style just to adapt to the rest of the group, there is always time for a different campaign later on!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6153185, member: 1465"] Totally gamestyle-dependent!! In an old-school high-lethality D&D game, players have a lot of fun seeing each other's PCs "die creatively" (ie at least not always by a boring weapon strike) and should have no problem with a death effect, if the DM spice it up with good gory descriptions. This is a little bit like watching a horror/splatter movie: the audience [I]want[/I] to see the characters die, the only enemy being lack of variety. In an immersive RP and/or tactical D&D game, players want to see their PC live, because they want to develop something about them (story or tactics or both), and death gets in the way. PC death is usually accepted only if it actually improves the PC's story, such as the PC sacrificing herself for the rest of the group, or better the rest of the world. This is like watching your favourite TV series: you don't want the interesting characters to leave the show, you always want to see what happens next to them. In this kind of game, anything that kills a PC without a chance for the player to prevent that, is anathema, and is going to cause the players to hate the DM. So, do [I]you[/I] know your own gamestyle? :) Sounds like a stupid question but IMHO most problems here happen because people in fact haven't thought about this before starting a game of D&D, or are undecided about which style to play. I would suggest to talk about this asap with your group, and see if you are all on the same line. Then make a decision on which style to play. And remember, that even if you prefer one style, there is no reason why you can't play another style just to adapt to the rest of the group, there is always time for a different campaign later on! [/QUOTE]
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