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Community
General Tabletop Discussion
*Dungeons & Dragons
The Ethics of the Banshee
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<blockquote data-quote="Li Shenron" data-source="post: 6153288" data-attributes="member: 1465"><p>Nothing personal but this is a bit of a low blow to use such expression... If I am playing an immersive game of D&D, I can still use a Banshee to scare the players, but also I am going to either modify its power or the general rules so that death doesn't happen easily, if at all. And I am more likely to change the general rules, than the Banshee specific power, if I can. That kind of playstyle cannot coexist with "a dangerous game", high-lethality is counter-productive. Now the RAW might not support this playstyle out of the box, but I am confident that <em>one house rule</em> can totally change this: just house rule that if a PC dies, instead something else happens to him that either takes it out temporarily or grants him a dire penalty for a time long enough. <em>From the point of view of the PC</em> it's still damn dangerous, but it preserves the player's goal of playing a game where they can develop a story for their character without worrying of having to reset everything every few sessions.</p><p></p><p>OTOH, let's switch gamestyle to old-style dungeon crawl, and Wail of the Banshee is fine as is! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm thinking you have this gamestyle in mind, or at least some mixed style where death can still happen randomly, as long as it's not too frequent. This is probably what most gaming groups prefer anyway, but I think it's important to realize that there is a range of options to choose from (in my previous post, I mentioned the 2 extremes only).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6153288, member: 1465"] Nothing personal but this is a bit of a low blow to use such expression... If I am playing an immersive game of D&D, I can still use a Banshee to scare the players, but also I am going to either modify its power or the general rules so that death doesn't happen easily, if at all. And I am more likely to change the general rules, than the Banshee specific power, if I can. That kind of playstyle cannot coexist with "a dangerous game", high-lethality is counter-productive. Now the RAW might not support this playstyle out of the box, but I am confident that [I]one house rule[/I] can totally change this: just house rule that if a PC dies, instead something else happens to him that either takes it out temporarily or grants him a dire penalty for a time long enough. [I]From the point of view of the PC[/I] it's still damn dangerous, but it preserves the player's goal of playing a game where they can develop a story for their character without worrying of having to reset everything every few sessions. OTOH, let's switch gamestyle to old-style dungeon crawl, and Wail of the Banshee is fine as is! :) I'm thinking you have this gamestyle in mind, or at least some mixed style where death can still happen randomly, as long as it's not too frequent. This is probably what most gaming groups prefer anyway, but I think it's important to realize that there is a range of options to choose from (in my previous post, I mentioned the 2 extremes only). [/QUOTE]
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