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Community
General Tabletop Discussion
*Dungeons & Dragons
The Ethics of the Banshee
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<blockquote data-quote="Li Shenron" data-source="post: 6153320" data-attributes="member: 1465"><p>But he didn't tell us what their playstyle was in the OP... he actually said he handwaved some rule to let the killed PC be raised with no penalty (at least no level loss), so it sounded to me like they are not so in favor of save-or-die effects. It's just one episode, so I can't assume he does that often.</p><p></p><p>Also notice, when I say "lethal", I mean permanently! If dying is easy but most of the time you can get the PC back, it's not exactly lethal in the sense I was talking about.</p><p></p><p>It's not really possible to give a one-size-fits-all answer to his question, which he labelled as an "ethical" issue, suggesting that in fact it's about being fair with the group's expectations on PC life expectancy, but those expectations aren't clear to me in his case! All I know is that he used a potentially TPK effect in the surprise round (which doesn't mean that the players can do nothing against it... in fact they did many things before the encounter, and potentially they could have done something that would have prevented the Banshee to Wail), it killed only one PC (which he allowed to be saved by bending the rules), but I think he's more worried about the fact that if it had been a TPK he would have had a much harder time bending the rules to save the group. But he DID bend the rules anyway, and just to save ONE of them... thus it doesn't sound to me like they want a lethal game, if they bend the rule for just one PC death.</p><p></p><p>The only answer I can give, is that IMO something is possibly "unethical" only when the players really can't do anything at all to prevent it, and they are disappointed by the outcome.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6153320, member: 1465"] But he didn't tell us what their playstyle was in the OP... he actually said he handwaved some rule to let the killed PC be raised with no penalty (at least no level loss), so it sounded to me like they are not so in favor of save-or-die effects. It's just one episode, so I can't assume he does that often. Also notice, when I say "lethal", I mean permanently! If dying is easy but most of the time you can get the PC back, it's not exactly lethal in the sense I was talking about. It's not really possible to give a one-size-fits-all answer to his question, which he labelled as an "ethical" issue, suggesting that in fact it's about being fair with the group's expectations on PC life expectancy, but those expectations aren't clear to me in his case! All I know is that he used a potentially TPK effect in the surprise round (which doesn't mean that the players can do nothing against it... in fact they did many things before the encounter, and potentially they could have done something that would have prevented the Banshee to Wail), it killed only one PC (which he allowed to be saved by bending the rules), but I think he's more worried about the fact that if it had been a TPK he would have had a much harder time bending the rules to save the group. But he DID bend the rules anyway, and just to save ONE of them... thus it doesn't sound to me like they want a lethal game, if they bend the rule for just one PC death. The only answer I can give, is that IMO something is possibly "unethical" only when the players really can't do anything at all to prevent it, and they are disappointed by the outcome. [/QUOTE]
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The Ethics of the Banshee
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