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Community
General Tabletop Discussion
*Dungeons & Dragons
The Ethics of the Banshee
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<blockquote data-quote="Greenfield" data-source="post: 6153469" data-attributes="member: 6669384"><p>Agreed. Even low-DC "Save or Die" is a problem. The other side of that coin, however, is that at higher levels there is no significant disability short of death.</p><p></p><p>Everything's curable, treatable, manageable. Most bad conditions can be flat out negated before they occur, if you plan carefully. </p><p></p><p>Monsters like Kraken and Tendriculous are unstoppable killing machines, unless you have <em>Freedom of Movement</em> up, in which case they're lunch meat.</p><p></p><p>Now my party's version of planning was to advise the Cleric to prepare multiple <em>Silence</em> spells for their return trip. Note that the party is largely spell casters, so this tactic will hurt them at least as much as it helps them.</p><p></p><p>Innovative solutions that are less extreme would be to drop a Thunderstone in your own area, and intentionally fail the Save. You're deaf for 20 minutes or so, and thus immune to the sonic death attack. You suffer a spell failure percentage, naturally, but it's less than the 100% that happens in <em>Silence</em>. Then there's less severe solutions, like blocking your ears with wax, like a certain Greek hero had his crew do, so he could hear the Siren's song without losing his ship.</p><p></p><p>I should probably give a spell failure percentage for that, but even with your ears blocked, you can always hear yourself. Bone conductivity. </p><p></p><p>Should that act as a Fort bonus, or a straight percentage for failure, the way averting your gaze does for fighting a Baselisk or Medusa.</p><p></p><p>While I let them bring back their dead easily enough this last time, I did warn them that, in pointedly *not* looking at the rules that should have kept that from working, I was also making this the one and only "Get out of Dead - Free" card I'd ever issue.</p><p></p><p>So they have precautions they'll take to protect themselves from the Banshee, the Banshee has tactics to protect herself from them. Simply hiding until they leave, or until their magical defenses are down, will probably frustrate them no end. </p><p></p><p>As DM, I have to be fair and impartial. My monsters, on the other hand, have no reason to fight fair, and they never should.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6153469, member: 6669384"] Agreed. Even low-DC "Save or Die" is a problem. The other side of that coin, however, is that at higher levels there is no significant disability short of death. Everything's curable, treatable, manageable. Most bad conditions can be flat out negated before they occur, if you plan carefully. Monsters like Kraken and Tendriculous are unstoppable killing machines, unless you have [I]Freedom of Movement[/I] up, in which case they're lunch meat. Now my party's version of planning was to advise the Cleric to prepare multiple [I]Silence[/I] spells for their return trip. Note that the party is largely spell casters, so this tactic will hurt them at least as much as it helps them. Innovative solutions that are less extreme would be to drop a Thunderstone in your own area, and intentionally fail the Save. You're deaf for 20 minutes or so, and thus immune to the sonic death attack. You suffer a spell failure percentage, naturally, but it's less than the 100% that happens in [I]Silence[/I]. Then there's less severe solutions, like blocking your ears with wax, like a certain Greek hero had his crew do, so he could hear the Siren's song without losing his ship. I should probably give a spell failure percentage for that, but even with your ears blocked, you can always hear yourself. Bone conductivity. Should that act as a Fort bonus, or a straight percentage for failure, the way averting your gaze does for fighting a Baselisk or Medusa. While I let them bring back their dead easily enough this last time, I did warn them that, in pointedly *not* looking at the rules that should have kept that from working, I was also making this the one and only "Get out of Dead - Free" card I'd ever issue. So they have precautions they'll take to protect themselves from the Banshee, the Banshee has tactics to protect herself from them. Simply hiding until they leave, or until their magical defenses are down, will probably frustrate them no end. As DM, I have to be fair and impartial. My monsters, on the other hand, have no reason to fight fair, and they never should. [/QUOTE]
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