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General Tabletop Discussion
*TTRPGs General
The Ethics of the Paladin
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4004275" data-attributes="member: 19675"><p>IMHO, Paladins come in 2 distinct main flavors, both valid and both flawed. Each contains within their ethos the possible seeds of their fall.</p><p></p><p>Flavor #1 "Old Testament/Old School" style: These guys are avengers, implacable foes of evil. Often, they act as judge, jury, and executioner, sometimes preemptively. As a result, they have little room in their hearts for mercy.</p><p></p><p>Flavor # "New Testament/New School" style: Mercy is their byword. While they can be fierce warriors, they are also almost obliged to accept pleas of mercy. They may become trapped in moral dilemmas and recurring cycles of encounters with "backsliding" villains.</p><p></p><p>They are not mutually exclusive in a given RPG world, either.</p><p></p><p>IME, most conflicts between player & DM re: Paladins comes when they have different expectations as to what kind of Paladin is being played. That can lead to DM & player travelling down a campaign path that leads to an ethical dilemma that, had the 2 been on the same page, would never have arisen.</p><p></p><p>Thus, its become my policy to talk to the other side (DM if I'm a player, player if I'm a DM) about what is expected of the character before the first die is even rolled.</p><p></p><p>I mean that.</p><p></p><p>It may be that what I envision as a Paladin is completely in dischord with the DM's campaign, or that the player in question has unrealistic expectations as to the flexibility of the rules of <em>my</em> campaign.</p><p></p><p>In either case, rolling up a Paladin may just be a waste of time.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4004275, member: 19675"] IMHO, Paladins come in 2 distinct main flavors, both valid and both flawed. Each contains within their ethos the possible seeds of their fall. Flavor #1 "Old Testament/Old School" style: These guys are avengers, implacable foes of evil. Often, they act as judge, jury, and executioner, sometimes preemptively. As a result, they have little room in their hearts for mercy. Flavor # "New Testament/New School" style: Mercy is their byword. While they can be fierce warriors, they are also almost obliged to accept pleas of mercy. They may become trapped in moral dilemmas and recurring cycles of encounters with "backsliding" villains. They are not mutually exclusive in a given RPG world, either. IME, most conflicts between player & DM re: Paladins comes when they have different expectations as to what kind of Paladin is being played. That can lead to DM & player travelling down a campaign path that leads to an ethical dilemma that, had the 2 been on the same page, would never have arisen. Thus, its become my policy to talk to the other side (DM if I'm a player, player if I'm a DM) about what is expected of the character before the first die is even rolled. I mean that. It may be that what I envision as a Paladin is completely in dischord with the DM's campaign, or that the player in question has unrealistic expectations as to the flexibility of the rules of [I]my[/I] campaign. In either case, rolling up a Paladin may just be a waste of time. [/QUOTE]
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