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General Tabletop Discussion
*TTRPGs General
The Ethics of the Paladin
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<blockquote data-quote="Arkhandus" data-source="post: 4010611" data-attributes="member: 13966"><p>Hm. I tend to make a few specific paladin codes, but they're typically in the form of oaths. They cover the standard paladin stuff, and sometimes more, but don't force the character to behave as a robot.</p><p></p><p>If I had my old computer hooked up to the internet again yet, I'd post my two or three different paladin codes for Rhunaria, each of which requires slightly different things from the paladin but allows for a reasonable range of behaviors and personalities. I've got a code for human paladins in the Majestic Kingdom of the Gilded Throne, a separate one for paladins from the Theocracy of Riza, another for dwarven paladins of the Ur-Dalechron Hegemony, and another for halfling paladins of the un-named halfling homeland in Rhunaria (halfling paladins there are known as Vale Protectors, since the halfling lands are in a big valley).</p><p></p><p></p><p>In some cases, I tend to play/DM paladins as having to follow Kantian ethics; no evil is permissable, not even a small evil for the sake of the greater good. Each evil act could lead a paladin towards being a bit less strict about avoiding evil in general; each one could weaken his resolve against evil; and eventually, it might lead to him accepting moderate or even horrible acts of evil as necessary for the sake of the greater good. To the point where he finds he's no longer a paladin and hasn't been for some time, because he allowed himself to err a little, then a little bit more, then a little bit more, on and on.</p><p></p><p>But most of the time, I have some leniency, even if I'm not using my alternate paladin codes. Paladins aren't omniscient or omnipotent, after all.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4010611, member: 13966"] Hm. I tend to make a few specific paladin codes, but they're typically in the form of oaths. They cover the standard paladin stuff, and sometimes more, but don't force the character to behave as a robot. If I had my old computer hooked up to the internet again yet, I'd post my two or three different paladin codes for Rhunaria, each of which requires slightly different things from the paladin but allows for a reasonable range of behaviors and personalities. I've got a code for human paladins in the Majestic Kingdom of the Gilded Throne, a separate one for paladins from the Theocracy of Riza, another for dwarven paladins of the Ur-Dalechron Hegemony, and another for halfling paladins of the un-named halfling homeland in Rhunaria (halfling paladins there are known as Vale Protectors, since the halfling lands are in a big valley). In some cases, I tend to play/DM paladins as having to follow Kantian ethics; no evil is permissable, not even a small evil for the sake of the greater good. Each evil act could lead a paladin towards being a bit less strict about avoiding evil in general; each one could weaken his resolve against evil; and eventually, it might lead to him accepting moderate or even horrible acts of evil as necessary for the sake of the greater good. To the point where he finds he's no longer a paladin and hasn't been for some time, because he allowed himself to err a little, then a little bit more, then a little bit more, on and on. But most of the time, I have some leniency, even if I'm not using my alternate paladin codes. Paladins aren't omniscient or omnipotent, after all. [/QUOTE]
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