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The Eurypterids
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<blockquote data-quote="Andrew D. Gable" data-source="post: 1549169" data-attributes="member: 4144"><p>...a conglomerate of horseshoe crab, scorpion, and lobster. Their flattened and segmented bodies are covered with chitin... Each animal has two highly developed eyes... There are six pairs of appendages... The abdomen consists of twelve overlapping plates tapering to a spike... They are carnivorous, eating whatever marine life they can catch.</p><p></p><p>~ From "The Scuttling", found in Sacraments of Evil </p><p></p><p>Larval Eurypterid</p><p>Tiny Vermin </p><p></p><p>Hit Dice: ½d8-2 (1 hp)</p><p>Initiative: +2 (+2 Dex)</p><p>Speed: 20 ft., 40 ft. swim</p><p>Armor Class: 14 (+2 size, +2 Dex)</p><p>Attacks: 2 pincers +1 melee; or bite -1 melee</p><p>Damage: Pincer 1, bite 1 plus poison</p><p>Face/Reach: 2½ ft. by 2½ ft./0 ft.</p><p>Special Attacks: Poison</p><p>Special Qualities: Damage reduction 2, vermin traits</p><p>Saves: Fort -3, Ref +2, Will -2</p><p>Abilities: Str 5, Dex 14, Con 5, Int —, Wis 7, Cha 2</p><p>Skills: Hide +6, Move Silently +6</p><p>Sanity Loss: 0/1d3 </p><p></p><p>Paralysis (Ex): Those stung by a larval eurypterid's tail must make a Fortitude save, DC 7, or be paralyzed for 1 hour. The save DC is Constitution-based. </p><p></p><p></p><p>Mature Eurypterid</p><p>Small Vermin </p><p></p><p>Hit Dice: 2d8 (9 hp)</p><p>Initiative: +2 (+2 Dex)</p><p>Speed: 30 ft., 60 ft. swim</p><p>Armor Class: 13 (+1 size, +2 Dex)</p><p>Attacks: 2 pincers +0 melee; or bite +0 melee</p><p>Damage: Pincer 1d3-1, bite 1d4-1 plus poison</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Poison</p><p>Special Qualities: Damage reduction 4, vermin traits</p><p>Saves: Fort +0, Ref +2, Will -2</p><p>Abilities: Str 8, Dex 14, Con 11, Int —, Wis 7, Cha 2</p><p>Skills: Hide +7, Move Silently +7</p><p>Sanity Loss: 0/1d4 </p><p></p><p>Paralysis (Ex): Those stung by a mature eurypterid's tail must make a Fortitude save, DC 11, or be paralyzed for 1d2 hours. The save DC is Constitution-based. </p><p></p><p></p><p>Mother Eurypterid</p><p>Large Vermin </p><p></p><p>Hit Dice: 4d8+12 (30 hp)</p><p>Initiative: +0</p><p>Speed: 40 ft., 60 ft. swim</p><p>Armor Class: 9 (-1 size)</p><p>Attacks: 2 pincers +2 melee; or bite +2 melee</p><p>Damage: Pincer 1d6+3, bite 1d8+3 plus poison</p><p>Face/Reach: 5 ft. by 10 ft./5 ft.</p><p>Special Attacks: Poison</p><p>Special Qualities: Damage reduction 7, vermin traits</p><p>Saves: Fort +3, Ref +0, Will +0</p><p>Abilities: Str 16, Dex 11, Con 17, Int —, Wis 11, Cha 2</p><p>Skills: Hide +3, Move Silently +9</p><p>Sanity Loss: 0/1d8 </p><p></p><p>Paralysis (Ex): Those stung by a mother eurypterid's tail must make a Fortitude save, DC 15, or be paralyzed for 1d4 hours. The save DC is Constitution-based. </p><p></p><p>*****</p><p></p><p>These guys use a house rule in my COC, which is to give everything flat DR. It's more in line with how armor worked in Chaosium.</p></blockquote><p></p>
[QUOTE="Andrew D. Gable, post: 1549169, member: 4144"] ...a conglomerate of horseshoe crab, scorpion, and lobster. Their flattened and segmented bodies are covered with chitin... Each animal has two highly developed eyes... There are six pairs of appendages... The abdomen consists of twelve overlapping plates tapering to a spike... They are carnivorous, eating whatever marine life they can catch. ~ From "The Scuttling", found in Sacraments of Evil Larval Eurypterid Tiny Vermin Hit Dice: ½d8-2 (1 hp) Initiative: +2 (+2 Dex) Speed: 20 ft., 40 ft. swim Armor Class: 14 (+2 size, +2 Dex) Attacks: 2 pincers +1 melee; or bite -1 melee Damage: Pincer 1, bite 1 plus poison Face/Reach: 2½ ft. by 2½ ft./0 ft. Special Attacks: Poison Special Qualities: Damage reduction 2, vermin traits Saves: Fort -3, Ref +2, Will -2 Abilities: Str 5, Dex 14, Con 5, Int —, Wis 7, Cha 2 Skills: Hide +6, Move Silently +6 Sanity Loss: 0/1d3 Paralysis (Ex): Those stung by a larval eurypterid's tail must make a Fortitude save, DC 7, or be paralyzed for 1 hour. The save DC is Constitution-based. Mature Eurypterid Small Vermin Hit Dice: 2d8 (9 hp) Initiative: +2 (+2 Dex) Speed: 30 ft., 60 ft. swim Armor Class: 13 (+1 size, +2 Dex) Attacks: 2 pincers +0 melee; or bite +0 melee Damage: Pincer 1d3-1, bite 1d4-1 plus poison Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Poison Special Qualities: Damage reduction 4, vermin traits Saves: Fort +0, Ref +2, Will -2 Abilities: Str 8, Dex 14, Con 11, Int —, Wis 7, Cha 2 Skills: Hide +7, Move Silently +7 Sanity Loss: 0/1d4 Paralysis (Ex): Those stung by a mature eurypterid's tail must make a Fortitude save, DC 11, or be paralyzed for 1d2 hours. The save DC is Constitution-based. Mother Eurypterid Large Vermin Hit Dice: 4d8+12 (30 hp) Initiative: +0 Speed: 40 ft., 60 ft. swim Armor Class: 9 (-1 size) Attacks: 2 pincers +2 melee; or bite +2 melee Damage: Pincer 1d6+3, bite 1d8+3 plus poison Face/Reach: 5 ft. by 10 ft./5 ft. Special Attacks: Poison Special Qualities: Damage reduction 7, vermin traits Saves: Fort +3, Ref +0, Will +0 Abilities: Str 16, Dex 11, Con 17, Int —, Wis 11, Cha 2 Skills: Hide +3, Move Silently +9 Sanity Loss: 0/1d8 Paralysis (Ex): Those stung by a mother eurypterid's tail must make a Fortitude save, DC 15, or be paralyzed for 1d4 hours. The save DC is Constitution-based. ***** These guys use a house rule in my COC, which is to give everything flat DR. It's more in line with how armor worked in Chaosium. [/QUOTE]
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