Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 7829869" data-attributes="member: 15700"><p>Some of the discussion from other threads, and my gaming session last Sunday, has had me thinking about this a little more, and why it's problematic.</p><p></p><p>We all know HP are abstract. And we know that a certain suspense of disbelief has to happen. And when we ask, "Why are you at full fighting power from 100 hp down to 1 hp, but then suddenly lose everything, and if you lose 99% of your hp, it make no sense to heal all of it after 8 hours?" the common response is "because HP aren't meat, and all those hits you took aren't real hits, they are just grazing attacks that might not have hit you directly."</p><p></p><p>Well, there's another big problem with that. One that I as a player encountered last Sunday, and the sleep thread reminded me of just now. I.e., unless loss of hp actually does have a narrative effect (the DM describing the wounds from each attack), and there is no difference from the PC's perspective to guess how close they are to beating the creature, it has a significant detrimental effect to the players. In the sleep thread, it impacts whether or not the wizard will use that spell slot to end a battle. if they have no idea roughly how worn down the target is, they are more hesitant to use it. In my example last Sunday, I had first used magic missile. The DM pretty much narrated nothing with each attack people did, and when I asked, it was "it hits the creature." I was sure the creature had a resistance to something (it did, it was a gray ooze), but my magic missile, firebolt, and other PCs' attacks were all narrated the same so I had no idea what worked better than another. </p><p></p><p></p><p>So it seems like a paradox of sorts. HP are not just meat or fighting capability, but if you don't act like they are meat in the game, it has a negative affect to game play. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7829869, member: 15700"] Some of the discussion from other threads, and my gaming session last Sunday, has had me thinking about this a little more, and why it's problematic. We all know HP are abstract. And we know that a certain suspense of disbelief has to happen. And when we ask, "Why are you at full fighting power from 100 hp down to 1 hp, but then suddenly lose everything, and if you lose 99% of your hp, it make no sense to heal all of it after 8 hours?" the common response is "because HP aren't meat, and all those hits you took aren't real hits, they are just grazing attacks that might not have hit you directly." Well, there's another big problem with that. One that I as a player encountered last Sunday, and the sleep thread reminded me of just now. I.e., unless loss of hp actually does have a narrative effect (the DM describing the wounds from each attack), and there is no difference from the PC's perspective to guess how close they are to beating the creature, it has a significant detrimental effect to the players. In the sleep thread, it impacts whether or not the wizard will use that spell slot to end a battle. if they have no idea roughly how worn down the target is, they are more hesitant to use it. In my example last Sunday, I had first used magic missile. The DM pretty much narrated nothing with each attack people did, and when I asked, it was "it hits the creature." I was sure the creature had a resistance to something (it did, it was a gray ooze), but my magic missile, firebolt, and other PCs' attacks were all narrated the same so I had no idea what worked better than another. So it seems like a paradox of sorts. HP are not just meat or fighting capability, but if you don't act like they are meat in the game, it has a negative affect to game play. 🤷♂️ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
Top