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General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
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<blockquote data-quote="Tony Vargas" data-source="post: 7830027" data-attributes="member: 996"><p>It's really up to the DM to narrate in a way that communicates effectively with his players. I don't mean that in the sense of "this is how it should be," just, that's exactly what 5e says: "<em>Dungeon Masters describe hit point loss in different ways. " </em>That's it. You have complete freedom to describe things in a way that makes sense to you and your players, given the "fictional positioning" (pemerton! Campbell! <em>get outta my head!</em>), situation, and interaction of the various applicably systems & sub-systems.</p><p></p><p>So, if a magic missile is causing injury (to a creature what's showing signs of injury at that point) and the firebolt not, you'd describe them doing something - maybe punching holes in it, maybe scuffing it's carapace, whatever - while the flames wash off it without effect. </p><p>If it's /not/ showing physical signs of injury yet, it could still react differently: If it's a tiny/annoying creature, for instance, like a stirge or a gnome paladin, that happens to be immune to fire but not magic missile (because, IDK, it's a magma stirge or a Paladin of Kakatal), you could narrate it reacting to the latter (faltering in it's flight, deflecting them with a sacred sign), but not the former (again, just washes off, it's not even trying to dodge).</p><p>You could also get into things like an intelligent foe (so /not/ a magma stirge or a gnome paladin of Kakatal), trying to fool you by faking a wince of concern when subjected to something it resists, while betraying no such fear when taking attacks more dangerous to it. Deceit. Insight. Maybe even a use for a BM ribbon here or there.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7830027, member: 996"] It's really up to the DM to narrate in a way that communicates effectively with his players. I don't mean that in the sense of "this is how it should be," just, that's exactly what 5e says: "[I]Dungeon Masters describe hit point loss in different ways. " [/I]That's it. You have complete freedom to describe things in a way that makes sense to you and your players, given the "fictional positioning" (pemerton! Campbell! [I]get outta my head![/I]), situation, and interaction of the various applicably systems & sub-systems. So, if a magic missile is causing injury (to a creature what's showing signs of injury at that point) and the firebolt not, you'd describe them doing something - maybe punching holes in it, maybe scuffing it's carapace, whatever - while the flames wash off it without effect. If it's /not/ showing physical signs of injury yet, it could still react differently: If it's a tiny/annoying creature, for instance, like a stirge or a gnome paladin, that happens to be immune to fire but not magic missile (because, IDK, it's a magma stirge or a Paladin of Kakatal), you could narrate it reacting to the latter (faltering in it's flight, deflecting them with a sacred sign), but not the former (again, just washes off, it's not even trying to dodge). You could also get into things like an intelligent foe (so /not/ a magma stirge or a gnome paladin of Kakatal), trying to fool you by faking a wince of concern when subjected to something it resists, while betraying no such fear when taking attacks more dangerous to it. Deceit. Insight. Maybe even a use for a BM ribbon here or there. [/QUOTE]
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The "everyone at full fighting ability at 1 hp" conundrum
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