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Community
General Tabletop Discussion
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The "everyone at full fighting ability at 1 hp" conundrum
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<blockquote data-quote="DND_Reborn" data-source="post: 7830331" data-attributes="member: 6987520"><p>It sounds more like the gritty variant or something similar would work better for you then. I'll admit from playing in B/X and 1E on, the idea of full hp recovery in 8 hours can be a bit of a stretch...</p><p></p><p>We house-ruled a new feature: BODY (BOD). It <em>does</em> represent your meat body. Medium creatures have 5 + CON modifier, small have 4, large have 6, etc. IIRC gargantuan have 11+CON mod... It is really just the average baseline HD-type for size rounded up.</p><p></p><p>When your HP reaches zero, damage goes to your body. It takes a number of long rests equal to the BOD level you are trying to get back to when you heal. Ex. you are injured and have BOD 3 left, you would need 4 long rests to get to BOD 4. This means it takes a couple weeks for someone with BOD 0 to fully recover.</p><p></p><p>You can have maximum HP and reduced BOD if you have lingering wounds.</p><p></p><p>It goes on... and is pretty realistic in a lot of ways if I explained <em>all</em> of it, but frankly you should be getting the idea it was just too cumbersome and we dropped it for simplicity's sake.</p><p></p><p>Anyway, there are plenty of ways to model meat injury and keep HP as well if that is what your table wants.</p><p></p><p>Finally, as others have probably suggested (I didn't read all the replies... sorry, folks but I am tired...) you can always allocate some portion of HP to be meat body. IMO the portion should be small. Like half your HP at level 1, then 1 additional hp (plus CON mod?) per level after that. Ex. a Fighter level 5 with CON 14 would start with 8 MP (meat points?) and gain 3 MP per level after that, for a total of 20 MP out of 44 HP.</p><p></p><p>I don't know, there are so many ways to accomplish whatever you want to. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7830331, member: 6987520"] It sounds more like the gritty variant or something similar would work better for you then. I'll admit from playing in B/X and 1E on, the idea of full hp recovery in 8 hours can be a bit of a stretch... We house-ruled a new feature: BODY (BOD). It [I]does[/I] represent your meat body. Medium creatures have 5 + CON modifier, small have 4, large have 6, etc. IIRC gargantuan have 11+CON mod... It is really just the average baseline HD-type for size rounded up. When your HP reaches zero, damage goes to your body. It takes a number of long rests equal to the BOD level you are trying to get back to when you heal. Ex. you are injured and have BOD 3 left, you would need 4 long rests to get to BOD 4. This means it takes a couple weeks for someone with BOD 0 to fully recover. You can have maximum HP and reduced BOD if you have lingering wounds. It goes on... and is pretty realistic in a lot of ways if I explained [I]all[/I] of it, but frankly you should be getting the idea it was just too cumbersome and we dropped it for simplicity's sake. Anyway, there are plenty of ways to model meat injury and keep HP as well if that is what your table wants. Finally, as others have probably suggested (I didn't read all the replies... sorry, folks but I am tired...) you can always allocate some portion of HP to be meat body. IMO the portion should be small. Like half your HP at level 1, then 1 additional hp (plus CON mod?) per level after that. Ex. a Fighter level 5 with CON 14 would start with 8 MP (meat points?) and gain 3 MP per level after that, for a total of 20 MP out of 44 HP. I don't know, there are so many ways to accomplish whatever you want to. :) [/QUOTE]
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The "everyone at full fighting ability at 1 hp" conundrum
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