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The "everyone at full fighting ability at 1 hp" conundrum
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<blockquote data-quote="3catcircus" data-source="post: 7830525" data-attributes="member: 16077"><p>NPC hp = meat, but PCs its fatigue; hp represent glancing blows; hp reduction represents slight wounds that don't add up, until suddenly a single killing blow does in the character; some other hand-waving to explain away the recovery of these injuries with a bit of rest and some chicken soup.</p><p></p><p>Any way you look at it, using hp to represent your character's condition regarding wounds and injuries just doesn't really work if you want any verisimilitude.</p><p></p><p>Why should the <em>same</em> attacks doing the same amount of hp reduction represent physical injury to NPCs but not for PCs?</p><p></p><p>How can loss of hp represent glancing blows for both physical injuries and injuries caused by environmental damage (falling, hit by a fireball or acid, etc.)?</p><p></p><p>How can taking a series of allegedly glancing blows <em>not</em> result in loss of combat effectiveness at all until suddenly a single killing blow finishes the character off? If you've ever watched a boxing match or a UFC fight (or actually been in real combat), you know that a combination of fatigue, shock, blood loss, etc. slowly saps your ability to be effective in combat <em>and</em> at the same time a single injury can be incapacitating <em>regardless</em> of the condition you are in at the time of injury.</p><p></p><p>I think there needs to be a better way.</p><p></p><p>Some type of mechanic that could use hit points, not as a pool to deduct from, but as a trip point to initiate various effects that reduce combat effectiveness, while also allowing that single deadly blow to occur.</p><p></p><p>A mechanic could be used that allows you to determine how long it takes for injuries to resolve naturally (I concede that magical healing could be used to either bypass complete or speed up the natural healing process). That same mechanic could be used to determine if you suffer any permanent impairments as a result of healing naturally with no intervention (e.g. you suffer damage resulting in a critical injury and do not use the appropriate healing spell or find a chirurgeon, you <em>should</em> have permanent impairment)</p></blockquote><p></p>
[QUOTE="3catcircus, post: 7830525, member: 16077"] NPC hp = meat, but PCs its fatigue; hp represent glancing blows; hp reduction represents slight wounds that don't add up, until suddenly a single killing blow does in the character; some other hand-waving to explain away the recovery of these injuries with a bit of rest and some chicken soup. Any way you look at it, using hp to represent your character's condition regarding wounds and injuries just doesn't really work if you want any verisimilitude. Why should the [I]same[/I] attacks doing the same amount of hp reduction represent physical injury to NPCs but not for PCs? How can loss of hp represent glancing blows for both physical injuries and injuries caused by environmental damage (falling, hit by a fireball or acid, etc.)? How can taking a series of allegedly glancing blows [I]not[/I] result in loss of combat effectiveness at all until suddenly a single killing blow finishes the character off? If you've ever watched a boxing match or a UFC fight (or actually been in real combat), you know that a combination of fatigue, shock, blood loss, etc. slowly saps your ability to be effective in combat [I]and[/I] at the same time a single injury can be incapacitating [I]regardless[/I] of the condition you are in at the time of injury. I think there needs to be a better way. Some type of mechanic that could use hit points, not as a pool to deduct from, but as a trip point to initiate various effects that reduce combat effectiveness, while also allowing that single deadly blow to occur. A mechanic could be used that allows you to determine how long it takes for injuries to resolve naturally (I concede that magical healing could be used to either bypass complete or speed up the natural healing process). That same mechanic could be used to determine if you suffer any permanent impairments as a result of healing naturally with no intervention (e.g. you suffer damage resulting in a critical injury and do not use the appropriate healing spell or find a chirurgeon, you [I]should[/I] have permanent impairment) [/QUOTE]
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The "everyone at full fighting ability at 1 hp" conundrum
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