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General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
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<blockquote data-quote="Oofta" data-source="post: 7831647" data-attributes="member: 6801845"><p>I really disliked older editions that had death at -10 and house-ruled it when I ran my own games. Dying at a flat -10 was so arbitrary. What was so magical about that number? If I had two PCs, one with 5 HP and one with 100, the former pc for all intents and purposes had double their HP as a "buffer" before dying. A low level PC will be fighting monsters that will rarely kill them outright in one blow, even if they were already wounded. High level PCs? Get low on HP and any single attack could take you from perfectly fine to flat out dead.</p><p></p><p>There is no perfect system. Any system you come up with will probably be one person's "better" will be anothers annoying. Same way with HP. IMHO the system we have now is simple and it's good enough for what it does. I don't want a death spiral, it's easy to use the alternate rules to have longer (but still relatively fast) healing periods.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7831647, member: 6801845"] I really disliked older editions that had death at -10 and house-ruled it when I ran my own games. Dying at a flat -10 was so arbitrary. What was so magical about that number? If I had two PCs, one with 5 HP and one with 100, the former pc for all intents and purposes had double their HP as a "buffer" before dying. A low level PC will be fighting monsters that will rarely kill them outright in one blow, even if they were already wounded. High level PCs? Get low on HP and any single attack could take you from perfectly fine to flat out dead. There is no perfect system. Any system you come up with will probably be one person's "better" will be anothers annoying. Same way with HP. IMHO the system we have now is simple and it's good enough for what it does. I don't want a death spiral, it's easy to use the alternate rules to have longer (but still relatively fast) healing periods. [/QUOTE]
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Community
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The "everyone at full fighting ability at 1 hp" conundrum
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