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General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
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<blockquote data-quote="Oofta" data-source="post: 7831758" data-attributes="member: 6801845"><p>Having the possibility of "getting your arm chewed off" is fine if you almost never get into a fight. But in most D&D campaigns, you get into a lot of fights. Dozens if not hundreds over the course of a campaign. Sooner or later something really bad will happen to your PC unless you are never attacked.</p><p></p><p>If the game has options like "lose your arm" it grinds to a halt unless you have a source of constant regeneration. I had a DM for a short period of time that would do this. If your PC was critically hit he rolled a dice to determine what was incapacitated or lopped off. If it was your head you died.</p><p></p><p>It wasn't fun if you had a melee character and we quit playing with him shortly after.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7831758, member: 6801845"] Having the possibility of "getting your arm chewed off" is fine if you almost never get into a fight. But in most D&D campaigns, you get into a lot of fights. Dozens if not hundreds over the course of a campaign. Sooner or later something really bad will happen to your PC unless you are never attacked. If the game has options like "lose your arm" it grinds to a halt unless you have a source of constant regeneration. I had a DM for a short period of time that would do this. If your PC was critically hit he rolled a dice to determine what was incapacitated or lopped off. If it was your head you died. It wasn't fun if you had a melee character and we quit playing with him shortly after. [/QUOTE]
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The "everyone at full fighting ability at 1 hp" conundrum
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