Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 7832081" data-attributes="member: 6987520"><p>I mean no offense but your replies sometimes seem unstructured.</p><p></p><p>Just so I know there isn't any confusion, the conditions are for 5E and since HP in 5E when you reach 0 represent the blow you finally can't avoid (the second condition). The third you are at 0 HP and really fail a death save, so a lasting or lingering injury makes sense.</p><p></p><p>There are no "wound points" so I am not certain where that is coming from. Part of your hit points <em>are</em> physical meat body. When everything else runs out, you are physically injured and dying.</p><p></p><p>Luck was only a small part of HP in 1E.</p><p></p><p>The "skill" factor was turning lethal blows into scratches and grazes, those take time to heal. Even a small cut can take a couple days or longer.</p><p></p><p>The sixth-sense recovering is the mental exhaustion associated with knowing you faced death and serious injury in combat--sort of like PTSD I would have to imagine. It takes time to recover your willingness to face such danger again.</p><p></p><p>Divine favor or what ever else is involved is at the whim of the gods and fate, etc. You regain those points when those powers deem it is time.</p><p></p><p>In 5E, HP recovers <em>too</em> quickly IMO, but the game is designed around quicker recover unless you want the gritty skill like the option in the DMG.</p><p></p><p></p><p></p><p>And then you say this? This seems opposite your position earlier about <em>not</em> liking them... Maybe I am misunderstanding your intent, but you seem to jump back and forth at times and it is hard to follow.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7832081, member: 6987520"] I mean no offense but your replies sometimes seem unstructured. Just so I know there isn't any confusion, the conditions are for 5E and since HP in 5E when you reach 0 represent the blow you finally can't avoid (the second condition). The third you are at 0 HP and really fail a death save, so a lasting or lingering injury makes sense. There are no "wound points" so I am not certain where that is coming from. Part of your hit points [I]are[/I] physical meat body. When everything else runs out, you are physically injured and dying. Luck was only a small part of HP in 1E. The "skill" factor was turning lethal blows into scratches and grazes, those take time to heal. Even a small cut can take a couple days or longer. The sixth-sense recovering is the mental exhaustion associated with knowing you faced death and serious injury in combat--sort of like PTSD I would have to imagine. It takes time to recover your willingness to face such danger again. Divine favor or what ever else is involved is at the whim of the gods and fate, etc. You regain those points when those powers deem it is time. In 5E, HP recovers [I]too[/I] quickly IMO, but the game is designed around quicker recover unless you want the gritty skill like the option in the DMG. And then you say this? This seems opposite your position earlier about [I]not[/I] liking them... Maybe I am misunderstanding your intent, but you seem to jump back and forth at times and it is hard to follow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
Top