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General Tabletop Discussion
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The "everyone at full fighting ability at 1 hp" conundrum
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<blockquote data-quote="Lanefan" data-source="post: 7832188" data-attributes="member: 29398"><p>So, it's not just first level characters that are too low but commoners and peasants as well. Interesting take.</p><p></p><p>The tricky bit is that hit points also serve another purpose: as a comparative measure of toughness and resilience between one monster/creature and another. The upshot here is if you give humans some more h.p. to reflect the concerns you note above, you then have to add hit points a corresponding ratio to everything else, to keep the comparison valid.</p><p></p><p>End result is the little creatures would become weaker but the bigger creatures could see their hit point numbers go through the roof. As hit point bloat is already a problem, does this help anything?</p><p></p><p>No edition has ever got falling damage anywhere close to right; 5e's just continuing the trend. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Doesn't sound right, that's for sure. However, given the way the game design has gone, you'd probably get more bang for your buck with a Girdle of Quicksilver Dexterity that had the same effect on your Dex score.......</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7832188, member: 29398"] So, it's not just first level characters that are too low but commoners and peasants as well. Interesting take. The tricky bit is that hit points also serve another purpose: as a comparative measure of toughness and resilience between one monster/creature and another. The upshot here is if you give humans some more h.p. to reflect the concerns you note above, you then have to add hit points a corresponding ratio to everything else, to keep the comparison valid. End result is the little creatures would become weaker but the bigger creatures could see their hit point numbers go through the roof. As hit point bloat is already a problem, does this help anything? No edition has ever got falling damage anywhere close to right; 5e's just continuing the trend. :) Doesn't sound right, that's for sure. However, given the way the game design has gone, you'd probably get more bang for your buck with a Girdle of Quicksilver Dexterity that had the same effect on your Dex score....... [/QUOTE]
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