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General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
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<blockquote data-quote="The Crimson Binome" data-source="post: 7832500" data-attributes="member: 6775031"><p>If I follow this correctly, a battle against a dragon would play out as follows:</p><ol> <li data-xf-list-type="ol">The mage hits the dragon with a level 1 magic missile, increasing its injury level to "slight" and giving it -1 to most checks.</li> <li data-xf-list-type="ol">The cleric uses a cantrip, dealing ~3 damage, which increases the dragon's wound level to "moderate" and gives it -2 to most checks.</li> <li data-xf-list-type="ol">The rest of the party attacks, firing any number of arrows and swinging their swords repeatedly; and they're just fishing for crits, because any attack that does less than 25 damage is going to be ignored.</li> <li data-xf-list-type="ol">The dragon definitely kills the entire party, because it's literally invincible at this stage of the fight.<ol> <li data-xf-list-type="ol">Unless there's a rogue in the party, of course. Sneak attack bypasses invincibility, and the dragon will die in two more hits from the rogue, which are the only hits that matter.</li> </ol></li> </ol><p>Maybe I'm missing something, but there's a reason why 5E went with scaling HP rather than scaling AC. When you make an attack, and it has literally zero effect, then the game feels boring. Not that I entirely disagree with you, and I definitely think they could have used a hybrid approach in order to better limit HP inflation, but the system you describe does not sound like much fun at the table.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7832500, member: 6775031"] If I follow this correctly, a battle against a dragon would play out as follows: [LIST=1] [*]The mage hits the dragon with a level 1 magic missile, increasing its injury level to "slight" and giving it -1 to most checks. [*]The cleric uses a cantrip, dealing ~3 damage, which increases the dragon's wound level to "moderate" and gives it -2 to most checks. [*]The rest of the party attacks, firing any number of arrows and swinging their swords repeatedly; and they're just fishing for crits, because any attack that does less than 25 damage is going to be ignored. [*]The dragon definitely kills the entire party, because it's literally invincible at this stage of the fight. [LIST=1] [*]Unless there's a rogue in the party, of course. Sneak attack bypasses invincibility, and the dragon will die in two more hits from the rogue, which are the only hits that matter. [/LIST] [/LIST] Maybe I'm missing something, but there's a reason why 5E went with scaling HP rather than scaling AC. When you make an attack, and it has literally zero effect, then the game feels boring. Not that I entirely disagree with you, and I definitely think they could have used a hybrid approach in order to better limit HP inflation, but the system you describe does not sound like much fun at the table. [/QUOTE]
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The "everyone at full fighting ability at 1 hp" conundrum
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