Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 7832710" data-attributes="member: 6987520"><p>So, a lot of post since I was here last and unfortunately no time tonight to read them all, so this might be late to the party, but here is something I thought of today.</p><p></p><p>When people talk about the "meat" part of HP, <em>that</em> is the part that should be slow to recover. So, a simple way to determine how many Meat Points... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite24" alt=":unsure:" title="Unsure :unsure:" loading="lazy" data-shortname=":unsure:" /> ... your character has, how about this:</p><p></p><p>Your body/meat portion of your HP is equal to half your HP (round up) or your Constitution score, whichever is lower. This reflects that early on, much of your HP is your body and your physical ability to take a hit. As you get to higher levels, the amount of HP that is relatively your body meat is less and less.</p><p></p><p>[ATTACH=full]114896[/ATTACH]</p><p></p><p>This table shows how a Fighter might progress. As you can see, the MP/HP (meat points/hit points) shows that while initially half your hp, the meat portion counts for less and less as your skill, luck, sixth-sense, and favor/fate build up.</p><p></p><p>If you think of a longsword or any d8 weapon really, a person with CON 10 could take a couple hits before dying solely based on the CON = meat concept. A critical hit could take them out. Someone with max CON 20 could take 4-5 hits before dropping.</p><p></p><p>Now, how would the system for damage look? Well, any hit subtracts from you HP as normal. When your HP falls at or below the MP level (typically your CON as you see from the table), it is no longer just scratches and narrow misses, you are getting HURT!</p><p></p><p>A critical hit would deal normal damage, but the <em>extra</em> die roll would go right into the MP if you want to track it separately. If not, just do the RAW double dice.</p><p></p><p>Anyway, the main point I was thinking is in <em>healing</em>. Spending HD during short rests or taking a long rest restores you HP normally, BUT if you got down into the MP level, you need a long rest to recover one point each! Hey, it sucks, but physical injuries do take time to heal.</p><p></p><p>This is a starting point and hardly polished or thought out in much depth--- just an idea of how to do it while I was at work. Take it for what you can get out of it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7832710, member: 6987520"] So, a lot of post since I was here last and unfortunately no time tonight to read them all, so this might be late to the party, but here is something I thought of today. When people talk about the "meat" part of HP, [I]that[/I] is the part that should be slow to recover. So, a simple way to determine how many Meat Points... :unsure: ... your character has, how about this: Your body/meat portion of your HP is equal to half your HP (round up) or your Constitution score, whichever is lower. This reflects that early on, much of your HP is your body and your physical ability to take a hit. As you get to higher levels, the amount of HP that is relatively your body meat is less and less. [ATTACH type="full" width="497px" alt="1571198866365.png"]114896[/ATTACH] This table shows how a Fighter might progress. As you can see, the MP/HP (meat points/hit points) shows that while initially half your hp, the meat portion counts for less and less as your skill, luck, sixth-sense, and favor/fate build up. If you think of a longsword or any d8 weapon really, a person with CON 10 could take a couple hits before dying solely based on the CON = meat concept. A critical hit could take them out. Someone with max CON 20 could take 4-5 hits before dropping. Now, how would the system for damage look? Well, any hit subtracts from you HP as normal. When your HP falls at or below the MP level (typically your CON as you see from the table), it is no longer just scratches and narrow misses, you are getting HURT! A critical hit would deal normal damage, but the [I]extra[/I] die roll would go right into the MP if you want to track it separately. If not, just do the RAW double dice. Anyway, the main point I was thinking is in [I]healing[/I]. Spending HD during short rests or taking a long rest restores you HP normally, BUT if you got down into the MP level, you need a long rest to recover one point each! Hey, it sucks, but physical injuries do take time to heal. This is a starting point and hardly polished or thought out in much depth--- just an idea of how to do it while I was at work. Take it for what you can get out of it. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
Top