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General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
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<blockquote data-quote="Lanefan" data-source="post: 7832736" data-attributes="member: 29398"><p>[USER=6987520]@dnd4vr[/USER] - at first glance this idea has merit. A few thoughts and questions:</p><p></p><p>Do body (meat) points and fatigue (SLSF) points work the same when being cured by a spell? If yes, should they? If no, any specifics in mind?</p><p></p><p>I'll throw out there that your recovery-by-rest speed for body points is too slow. What about 1 point for the first long rest and 1 + Con mod. for each subsequent long rest?</p><p></p><p>Does this system unfairly penalize high-Con characters? For example, if two characters have 30 hit points each but one has Con 7 and the other Con 17, in typical adventuring the Con 17 person is much more often going to go into body points and thus need more time to recover than the Con 7 person; even though the Con 17 person should in theory recover faster.</p><p></p><p>To make it more reflective of the idea that everyone's bodies are more or less the same, and that those bodies don't intrinsically change as one advances in level, instead of using one's Con score as the basis I'd instead use a flat number determined by a die roll. As the average person's Con is about 11, that would want to be the average base score; but to determine your actual base number you'd roll 2d3+7. (though if you wanted to be really boring you could just set everyone to the same base number, but where's the fun in that?)</p><p></p><p>This Base Number would be locked in once rolled, and would never change again.</p><p></p><p>Then, proceed exactly as above except using the Base Number in place of the Con score.</p><p></p><p>Make sense?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7832736, member: 29398"] [USER=6987520]@dnd4vr[/USER] - at first glance this idea has merit. A few thoughts and questions: Do body (meat) points and fatigue (SLSF) points work the same when being cured by a spell? If yes, should they? If no, any specifics in mind? I'll throw out there that your recovery-by-rest speed for body points is too slow. What about 1 point for the first long rest and 1 + Con mod. for each subsequent long rest? Does this system unfairly penalize high-Con characters? For example, if two characters have 30 hit points each but one has Con 7 and the other Con 17, in typical adventuring the Con 17 person is much more often going to go into body points and thus need more time to recover than the Con 7 person; even though the Con 17 person should in theory recover faster. To make it more reflective of the idea that everyone's bodies are more or less the same, and that those bodies don't intrinsically change as one advances in level, instead of using one's Con score as the basis I'd instead use a flat number determined by a die roll. As the average person's Con is about 11, that would want to be the average base score; but to determine your actual base number you'd roll 2d3+7. (though if you wanted to be really boring you could just set everyone to the same base number, but where's the fun in that?) This Base Number would be locked in once rolled, and would never change again. Then, proceed exactly as above except using the Base Number in place of the Con score. Make sense? [/QUOTE]
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The "everyone at full fighting ability at 1 hp" conundrum
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