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General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
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<blockquote data-quote="DND_Reborn" data-source="post: 7832830" data-attributes="member: 6987520"><p>Thanks. I like the idea as a measure of meat vs. fatigue.</p><p></p><p>My initial thoughts about healing spells depends on how you want to treat the idea. If tracked separately, then curing spells would heal one MP per spell level, and work normally for the other HP. If not tracked separately, just have it work normally. It really is only a matter of preference.</p><p></p><p>I'd still keep the long rest requirement per MP. IRL, it takes time to heal. Even with a max CON 20, it would only take three weeks to heal completely. People take much longer to heal, so to me it is generous. Of course, then it depends on the level of realism you want. Maybe add CON bonus after a week as well.</p><p></p><p>The CON 17 vs 7 is a good point, but for two characters with such different CONs to both have about 30 hp, they would have to be much different levels most likely. The CON 17 would be 3rd or 4th maybe and the CON 7 would be 6th or 7th. With that much more experience, skill, etc. the CON 7 person would refresh those HP much faster.</p><p></p><p>Finally, I don't think everyone's bodies are more or less the same. Differences in size, frame, conditioning, age, and general health all has a big impact on the amount of physical trauma the body can take. Right now, our "wound" system uses 5 + CON mod as the meat portion because we found the full CON score was too high for our house-rules. Since medium creatures use a d8 for HP, going with 5 works well on the concept of size of the character. Small characters <em>are</em> penalized in that respect, using only a d6 and having 4 + CON mod but we are okay with that. Your CON 7 would have only 3 WP (wound points), but the CON 17 would have 8 WP and could literally take over twice the physical punishment as far as meat body is concerned.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7832830, member: 6987520"] Thanks. I like the idea as a measure of meat vs. fatigue. My initial thoughts about healing spells depends on how you want to treat the idea. If tracked separately, then curing spells would heal one MP per spell level, and work normally for the other HP. If not tracked separately, just have it work normally. It really is only a matter of preference. I'd still keep the long rest requirement per MP. IRL, it takes time to heal. Even with a max CON 20, it would only take three weeks to heal completely. People take much longer to heal, so to me it is generous. Of course, then it depends on the level of realism you want. Maybe add CON bonus after a week as well. The CON 17 vs 7 is a good point, but for two characters with such different CONs to both have about 30 hp, they would have to be much different levels most likely. The CON 17 would be 3rd or 4th maybe and the CON 7 would be 6th or 7th. With that much more experience, skill, etc. the CON 7 person would refresh those HP much faster. Finally, I don't think everyone's bodies are more or less the same. Differences in size, frame, conditioning, age, and general health all has a big impact on the amount of physical trauma the body can take. Right now, our "wound" system uses 5 + CON mod as the meat portion because we found the full CON score was too high for our house-rules. Since medium creatures use a d8 for HP, going with 5 works well on the concept of size of the character. Small characters [I]are[/I] penalized in that respect, using only a d6 and having 4 + CON mod but we are okay with that. Your CON 7 would have only 3 WP (wound points), but the CON 17 would have 8 WP and could literally take over twice the physical punishment as far as meat body is concerned. [/QUOTE]
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The "everyone at full fighting ability at 1 hp" conundrum
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