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General Tabletop Discussion
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The "everyone at full fighting ability at 1 hp" conundrum
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<blockquote data-quote="3catcircus" data-source="post: 7832994" data-attributes="member: 16077"><p>A significant impact to survival is training. If cops are taught to continue fighting after having been shot they survive far more often than if they go "Oh God! They SHOT ME!!!" and writhe around on the ground.</p><p></p><p>The reality is that you may be mortally wounded and not die for minutes or hours unless something vital is hit (brain, spinal column, heart).</p><p></p><p>Most fatalities not due to instantaneous CNS destruction occur from either exsanguination or tension pneumothorax. That is - you either bleed out or drown/asphyxiate due to collapsed lungs or lungs filled with blood.</p><p></p><p>Falling a great distance is going to incapacitate or kill most people instantly; some will be able to crawl away to die later without treatment, and a lucky few will survive with treatment. A rarity is someone who walks away unscathed.</p><p></p><p>What is never modeled well in D&D are thermal (or other forms of energy) injuries. The reaction to an accidental brushing of your hand against a hot stove is immediate. The reaction of most people (not on drugs) to being covered in flaming accelerants is a "GOT TO GET THIS OFF AND PUT MYSELF OUT RIGHT FING NOW!!!" yet most players have their PCs shrug off the 5 points of damage from flaming oil as if it were nothing. Lanterns burn at around 1200 degrees F. A campfire maxes out around 2000. Dragonfire is likely over 3000 degrees F since iron melts around 2750.</p><p></p><p>PCs of sufficiently high level also shrug off dragon fire.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 7832994, member: 16077"] A significant impact to survival is training. If cops are taught to continue fighting after having been shot they survive far more often than if they go "Oh God! They SHOT ME!!!" and writhe around on the ground. The reality is that you may be mortally wounded and not die for minutes or hours unless something vital is hit (brain, spinal column, heart). Most fatalities not due to instantaneous CNS destruction occur from either exsanguination or tension pneumothorax. That is - you either bleed out or drown/asphyxiate due to collapsed lungs or lungs filled with blood. Falling a great distance is going to incapacitate or kill most people instantly; some will be able to crawl away to die later without treatment, and a lucky few will survive with treatment. A rarity is someone who walks away unscathed. What is never modeled well in D&D are thermal (or other forms of energy) injuries. The reaction to an accidental brushing of your hand against a hot stove is immediate. The reaction of most people (not on drugs) to being covered in flaming accelerants is a "GOT TO GET THIS OFF AND PUT MYSELF OUT RIGHT FING NOW!!!" yet most players have their PCs shrug off the 5 points of damage from flaming oil as if it were nothing. Lanterns burn at around 1200 degrees F. A campfire maxes out around 2000. Dragonfire is likely over 3000 degrees F since iron melts around 2750. PCs of sufficiently high level also shrug off dragon fire. [/QUOTE]
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Community
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The "everyone at full fighting ability at 1 hp" conundrum
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