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General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
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<blockquote data-quote="5ekyu" data-source="post: 7833104" data-attributes="member: 6919838"><p>Yeah... I mean, if I take a recipe that "serves four" and cook it " by the revipe" and serve it to a group of eight, I d9nt then claim "thecrecipe isnt right, it's not enough food for a meal."</p><p></p><p>It seemed obvious to me that the CR section and CR etc were *<em>not *</em> telling you what to throw at your party, just giving you some basic guidelines to serve as a measurement basis.</p><p></p><p>The printed DMG ftom years does not know:</p><p>How casual is your gtoup? Is it optimized? Is it tactical and strategic? Etc.</p><p>How much prep and knowledge etc is available for them to plan, do they plan, are their plans any good?</p><p></p><p>Now all that ssid, it foes seem obvious to me that the <em>assumption</em> for using hard, deadly etc was "a party of goyr relative newbies without a strong tactical grasp of the mechanics and options." </p><p></p><p>In other words, if a new GM out of the box grabs this fir new players not assumed to come from experienced tactical play, it likely plays out much that way producing relatively low chances of dead PCs out of the gate. </p><p></p><p>That seems a decent enough choice on where to set your "intro dial" - kind of like how some CRPGs and MMOs have thr badic default setting "nitmsl" or " novice" out of the box so that brand new first time tries dont just get the joy of getting killed over and over while they try and learn to play. </p><p></p><p>For an experienced GM, following the original baseline with an ecperienced group was not prescribed. </p><p></p><p>Its neither good nor bad its just a baseline.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7833104, member: 6919838"] Yeah... I mean, if I take a recipe that "serves four" and cook it " by the revipe" and serve it to a group of eight, I d9nt then claim "thecrecipe isnt right, it's not enough food for a meal." It seemed obvious to me that the CR section and CR etc were *[I]not *[/I] telling you what to throw at your party, just giving you some basic guidelines to serve as a measurement basis. The printed DMG ftom years does not know: How casual is your gtoup? Is it optimized? Is it tactical and strategic? Etc. How much prep and knowledge etc is available for them to plan, do they plan, are their plans any good? Now all that ssid, it foes seem obvious to me that the [I]assumption[/I] for using hard, deadly etc was "a party of goyr relative newbies without a strong tactical grasp of the mechanics and options." In other words, if a new GM out of the box grabs this fir new players not assumed to come from experienced tactical play, it likely plays out much that way producing relatively low chances of dead PCs out of the gate. That seems a decent enough choice on where to set your "intro dial" - kind of like how some CRPGs and MMOs have thr badic default setting "nitmsl" or " novice" out of the box so that brand new first time tries dont just get the joy of getting killed over and over while they try and learn to play. For an experienced GM, following the original baseline with an ecperienced group was not prescribed. Its neither good nor bad its just a baseline. [/QUOTE]
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The "everyone at full fighting ability at 1 hp" conundrum
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