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General Tabletop Discussion
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The "everyone at full fighting ability at 1 hp" conundrum
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<blockquote data-quote="Oofta" data-source="post: 7833158" data-attributes="member: 6801845"><p>I agree. Not every hit is going to be "solid". Some are going to be glancing blows or blows you nimbly dodge or catch on your shield but that use up a little more of your stamina. Even getting back up from unconscious is just modeling action movies.</p><p></p><p>The way I look at it: let's say I wanted a really easy and simple way of modeling a boxing match where matches only end with a KO. I'd use something like HP and blocking capability similar to AC. The boxers are still getting punched over and over, but it's only the last punch that pushes the loser over the edge. Even with that, sometimes the guy that just got knocked down gets up before they are counted out.</p><p></p><p>I'd agree that my model wouldn't accurately describe the long term impact of having your brain sloshing around on a regular basis, but it's just a game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7833158, member: 6801845"] I agree. Not every hit is going to be "solid". Some are going to be glancing blows or blows you nimbly dodge or catch on your shield but that use up a little more of your stamina. Even getting back up from unconscious is just modeling action movies. The way I look at it: let's say I wanted a really easy and simple way of modeling a boxing match where matches only end with a KO. I'd use something like HP and blocking capability similar to AC. The boxers are still getting punched over and over, but it's only the last punch that pushes the loser over the edge. Even with that, sometimes the guy that just got knocked down gets up before they are counted out. I'd agree that my model wouldn't accurately describe the long term impact of having your brain sloshing around on a regular basis, but it's just a game. [/QUOTE]
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The "everyone at full fighting ability at 1 hp" conundrum
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