Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 7834516" data-attributes="member: 82504"><p>Its dorfy dumb for raise the dead to be less difficult sorry utterly nonsense. </p><p>I wasn't even worrying about the full hit point restore. We were talking about the restoring injurious conditions like not having to wait a week in AD&D land. The Nasty but for the most part rarish conditions with disease being the most common perhaps do not impress me as, "out of action and unable to contribute" is not such a fun time. largely I am also fine with disease being short circuited (aside from supernatural or werewolf or vampire kinds where you have to slay a progenitor those I do not want amenable till higher levels) perhaps I feel mostly its not usually much story except protracted boredom or theoretical misery. Whereas bringing back the dead I want to be even higher level in part because .. send the rescue party to the grey realm or into the goddesses chalice and the like. Which to me is paragon class adventure in flavor. (and yes its ok to short circuit those eventually)</p><p>I don't think we need instant flavor for removing all those afflictions.. so that it can be done smack in the middle of combat. </p><p></p><p>And if one has some good story around the disease or supernatural affliction perhaps making a particular one resistant to straight forward removal is ok too. In 5e land let it require a higher level slot or some adventure driven pump up.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7834516, member: 82504"] Its dorfy dumb for raise the dead to be less difficult sorry utterly nonsense. I wasn't even worrying about the full hit point restore. We were talking about the restoring injurious conditions like not having to wait a week in AD&D land. The Nasty but for the most part rarish conditions with disease being the most common perhaps do not impress me as, "out of action and unable to contribute" is not such a fun time. largely I am also fine with disease being short circuited (aside from supernatural or werewolf or vampire kinds where you have to slay a progenitor those I do not want amenable till higher levels) perhaps I feel mostly its not usually much story except protracted boredom or theoretical misery. Whereas bringing back the dead I want to be even higher level in part because .. send the rescue party to the grey realm or into the goddesses chalice and the like. Which to me is paragon class adventure in flavor. (and yes its ok to short circuit those eventually) I don't think we need instant flavor for removing all those afflictions.. so that it can be done smack in the middle of combat. And if one has some good story around the disease or supernatural affliction perhaps making a particular one resistant to straight forward removal is ok too. In 5e land let it require a higher level slot or some adventure driven pump up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The "everyone at full fighting ability at 1 hp" conundrum
Top