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<blockquote data-quote="Dannyalcatraz" data-source="post: 1790640" data-attributes="member: 19675"><p>It can work- but you need to have an RPG you're comfortable with and know well. It must also have the ability to simulate a wide variety of PC types.</p><p></p><p>What system to use:</p><p></p><p>First, best option- use something like HERO or GURPS. They are inherently set up to handle PCs of any type. Personally, I prefer HERO.</p><p></p><p>Second best option are games that have crossgenre campaigning built into them. Torg and Rifts do that, and D20- with the right supplements- can also do the job.</p><p></p><p>Third best option- use whatever system you're most familiar with and houserule everything.</p><p></p><p>Lessons learned from crossgenre gaming:</p><p></p><p>1) Realize that, because of the nature of technology, what is an appropriate foe for one PC in the party may not be appropriate for the rest of the party. An elfin archer is simply not going to have too much luck facing off against a guy who is a "Starship Trooper" wannabe (book, not the movie)- but the PC who is Superman's little brother will not be seriously challenged. Thus, the party is going to have to learn how to do things like 1) ambush opponents, 2) avoid opponents and 3) run away from opponents- not every combat situation will be one they can win.</p><p></p><p>2) The real trick for the GM is creating adventures that the superman finds challenging but it isn't lethal to the elf. Reading old issues of DC comics Justice League may help- after all, Batman and Green Arrow were part of the same group as Superman, the Martian Manhunter, and Wonder Woman- normal humans with extraordinary skills fighting alongside demigods!</p><p></p><p>How to do it:</p><p></p><p>Michael Moorcock's multiverse and the ability to plane-hop is one way. Portals, anyone?</p><p></p><p>The Rifts, Shadowrun and several other RPG campaign settings merely assume that magic and tech coexist, for a variety of reasons.</p><p></p><p>One option would be to use Larry Niven & Jerry Pournelle's "Dream Park" setting. The 3 books were made into a game by R. Talsorian Games some years ago (should be available in a used game source) and also done as X-Crawl. Essentially, the gameworld is a "tomorrow" in which LARP-ing is a big-time spectator sport, and all kinds of technologies have sprung up to facilitate its play, including holography a la Star Trek's holodecks.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 1790640, member: 19675"] It can work- but you need to have an RPG you're comfortable with and know well. It must also have the ability to simulate a wide variety of PC types. What system to use: First, best option- use something like HERO or GURPS. They are inherently set up to handle PCs of any type. Personally, I prefer HERO. Second best option are games that have crossgenre campaigning built into them. Torg and Rifts do that, and D20- with the right supplements- can also do the job. Third best option- use whatever system you're most familiar with and houserule everything. Lessons learned from crossgenre gaming: 1) Realize that, because of the nature of technology, what is an appropriate foe for one PC in the party may not be appropriate for the rest of the party. An elfin archer is simply not going to have too much luck facing off against a guy who is a "Starship Trooper" wannabe (book, not the movie)- but the PC who is Superman's little brother will not be seriously challenged. Thus, the party is going to have to learn how to do things like 1) ambush opponents, 2) avoid opponents and 3) run away from opponents- not every combat situation will be one they can win. 2) The real trick for the GM is creating adventures that the superman finds challenging but it isn't lethal to the elf. Reading old issues of DC comics Justice League may help- after all, Batman and Green Arrow were part of the same group as Superman, the Martian Manhunter, and Wonder Woman- normal humans with extraordinary skills fighting alongside demigods! How to do it: Michael Moorcock's multiverse and the ability to plane-hop is one way. Portals, anyone? The Rifts, Shadowrun and several other RPG campaign settings merely assume that magic and tech coexist, for a variety of reasons. One option would be to use Larry Niven & Jerry Pournelle's "Dream Park" setting. The 3 books were made into a game by R. Talsorian Games some years ago (should be available in a used game source) and also done as X-Crawl. Essentially, the gameworld is a "tomorrow" in which LARP-ing is a big-time spectator sport, and all kinds of technologies have sprung up to facilitate its play, including holography a la Star Trek's holodecks. [/QUOTE]
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