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The "Everything Sorcerer" Thread
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<blockquote data-quote="Thanee" data-source="post: 2752253" data-attributes="member: 478"><p>Sorcerers don't have many spells of the intended level... that's the point! And there is no way around it, you simply don't get anymore than 1, then 2, later 3 different spells.</p><p></p><p>And being able to use a <em>heightened Slow</em> instead of a near useless (in the situation) 6th level spell is a huge option, really. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Especially <em>Slow</em> is a spell, that becomes very handy at higher levels, with increasing attacks, but without scaling the DC it grows weaker and weaker in proportion. Heighten Spell fixes that.</p><p></p><p><em>Glitterdust</em> is especially useful as a counter against <em>Invisibility</em>, but the blindness is everything but secondary. It's as much a primary effect as the other one, and I at least have used it to great effect already at levels above 3rd or so, thanks to Heighten Spell, of course. Pretty nice against spell resistant opponents, like a bunch of drow fighters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There are plenty other spells, which have a negating save and are very nasty at higher levels still, like <em>Command Undead</em>, <em>Charm Person/Monster</em>, <em>Hold Person</em>, etc.</p><p></p><p>Heighten Spell makes all those spells into spells to use instead of the single 6th level spell you know at 12th level, for example. Maybe they are not as effective as other 6th level spells, but that's a moot point, if you do not have those other 6th level spells.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2752253, member: 478"] Sorcerers don't have many spells of the intended level... that's the point! And there is no way around it, you simply don't get anymore than 1, then 2, later 3 different spells. And being able to use a [i]heightened Slow[/i] instead of a near useless (in the situation) 6th level spell is a huge option, really. :) Especially [i]Slow[/i] is a spell, that becomes very handy at higher levels, with increasing attacks, but without scaling the DC it grows weaker and weaker in proportion. Heighten Spell fixes that. [i]Glitterdust[/i] is especially useful as a counter against [i]Invisibility[/i], but the blindness is everything but secondary. It's as much a primary effect as the other one, and I at least have used it to great effect already at levels above 3rd or so, thanks to Heighten Spell, of course. Pretty nice against spell resistant opponents, like a bunch of drow fighters. ;) There are plenty other spells, which have a negating save and are very nasty at higher levels still, like [i]Command Undead[/i], [i]Charm Person/Monster[/i], [i]Hold Person[/i], etc. Heighten Spell makes all those spells into spells to use instead of the single 6th level spell you know at 12th level, for example. Maybe they are not as effective as other 6th level spells, but that's a moot point, if you do not have those other 6th level spells. Bye Thanee [/QUOTE]
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