Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The "Everything Sorcerer" Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 2754153" data-attributes="member: 4936"><p>Comments on spell list/feats.</p><p></p><p>0 - Daze, Flare, Ray of Frost, Acid Splash, Detect Magic, Mage Hand, Light, Disrupt Undead, Message</p><p></p><p>-- Cantrips rarely have a huge impact on play, but I might switch Daze with Prestidigitation. Darn useful spell, that. Replaces a pouch full of ordinary equipment.</p><p></p><p>1 - Magic Missile, Ray of Enfeeblement, Shield OR Mage Armor, Sleep ->True Strike, Grease</p><p></p><p>-- Sleep is beyond useless. I recommend Color Spray instead. True Strike is of limited use for a sorceror, since you can't quicken it. Grease, however, is an unsung giant of spells, and is highly recommended.</p><p></p><p>2 - Glitterdust OR Blindness/Deafness, Scorching Ray, Invisiblity -> See Invisibility, Touch of Idiocy, Alter Self</p><p></p><p>-- Glitterdust is much better than Blindness/Deafness in most situations (unless you're fighting Destrachan or something). Touch of Idiocy is questionable, as is any spell that requires a touch. Unless you plan to use your familiar (which is muy risky). Consider False Life. Those temp hit points can REALLY save your bacon, and the duration is excellently long. Also, if you decide to ditch Greater Invis (below), consider regular Invisibility.</p><p></p><p>3 - Fireball, Dispel Magic -> Displacement, Haste, Slow</p><p></p><p>-- I might suggest Protection from Energy instead of Slow. You really need something to guard against enemy area blasties, or you -will- get cooked.</p><p></p><p>4 - Greater Invisibility, Polymorph, Dimension Door, Enervation OR Unluck (CA)</p><p></p><p>-- Strong choices. You might consider subbing Greater Invis with Black Tentacles. Great area effect control spell. Hoses enemy casters and makes the going slow even for those tough enough to beat the grapples.</p><p></p><p>5 - Wall of Force, Teleport -> Feeblemind, Break Enchantment, Cone of Cold</p><p></p><p>-- We suggest Greater Blink instead of Break Enchantment. Cone of Cold kinda bites, but it is an alternate energy type than the Empowered Fireball (which does superior damage at most levels), which is nice. Oh, and you can skimp on TP if you're getting Greater TP. I can see you're planning on swapping it, but honestly I'd just take Feeblemind first on general principle. Of course, YMMV. If you need rapid transit more than a caster buster, then TP may be the way to go.</p><p></p><p>6 - Greater Dispel Magic, Disintergrate, Chain Lightning OR True Seeing</p><p></p><p>-- True Seeing has that pesky expensive component cost. Chain Lightning isn't terribly good for damage, but it's nice and selective, and is, again, a new energy type. Varying energy types = Good.</p><p></p><p>7 - Greater Teleport, Spell Turning, Power Word Blind</p><p></p><p>-- As a rule, I'm not terribly happy with the PW series. Especially at high levels, they're not terribly hard to defend against, and have questionably useful results. Really....a 7th level spell just to blind someone? Finger of Death is 7th level! And a decent replacement choice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But honestly, the best thing to swap PW:B out for is Limited Wish. Spency in exp terms (well, a little spency), but it will save your sorcerous butt when you need it most.</p><p></p><p>8 - Horrid Wilting, Maze OR Moment of Prescience, Polar Ray</p><p></p><p>- Horrid Wilting is a strong choice. Selective and hard to defend against. I'm not too impressed with Maze...Moment of Prescience gives you a one-shot 'screw you' to an attacker as you negate that one lucky attack roll, or make that one all-important save when you REALLY need it. Polar Ray isn't worth the price of admission IMO. As was mentioned by another poster...a Summon Monster spell here can bring in a celestial or fiendish DIRE BEAR. Other possibilities: Mind Blank (REALLY good defense spell, with an awesome duration!), Greater Shout (sonic damage hard to block), Greater Planar Binding, or, surprise of surprisess, Screen. Using Screen you can conceal passage, fight unevenly the whole party long...it's boss. Neat.</p><p></p><p>9 - Meteor Swarm, Wish, Prismatic Sphere OR Wail of the Banshee</p><p></p><p>-- Wish, with it's 5000exp tag, can be a bit spency. Meteor Swarm, since you can direct it at someone, to deny them anihilae,. Oversppel coin</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2754153, member: 4936"] Comments on spell list/feats. 0 - Daze, Flare, Ray of Frost, Acid Splash, Detect Magic, Mage Hand, Light, Disrupt Undead, Message -- Cantrips rarely have a huge impact on play, but I might switch Daze with Prestidigitation. Darn useful spell, that. Replaces a pouch full of ordinary equipment. 1 - Magic Missile, Ray of Enfeeblement, Shield OR Mage Armor, Sleep ->True Strike, Grease -- Sleep is beyond useless. I recommend Color Spray instead. True Strike is of limited use for a sorceror, since you can't quicken it. Grease, however, is an unsung giant of spells, and is highly recommended. 2 - Glitterdust OR Blindness/Deafness, Scorching Ray, Invisiblity -> See Invisibility, Touch of Idiocy, Alter Self -- Glitterdust is much better than Blindness/Deafness in most situations (unless you're fighting Destrachan or something). Touch of Idiocy is questionable, as is any spell that requires a touch. Unless you plan to use your familiar (which is muy risky). Consider False Life. Those temp hit points can REALLY save your bacon, and the duration is excellently long. Also, if you decide to ditch Greater Invis (below), consider regular Invisibility. 3 - Fireball, Dispel Magic -> Displacement, Haste, Slow -- I might suggest Protection from Energy instead of Slow. You really need something to guard against enemy area blasties, or you -will- get cooked. 4 - Greater Invisibility, Polymorph, Dimension Door, Enervation OR Unluck (CA) -- Strong choices. You might consider subbing Greater Invis with Black Tentacles. Great area effect control spell. Hoses enemy casters and makes the going slow even for those tough enough to beat the grapples. 5 - Wall of Force, Teleport -> Feeblemind, Break Enchantment, Cone of Cold -- We suggest Greater Blink instead of Break Enchantment. Cone of Cold kinda bites, but it is an alternate energy type than the Empowered Fireball (which does superior damage at most levels), which is nice. Oh, and you can skimp on TP if you're getting Greater TP. I can see you're planning on swapping it, but honestly I'd just take Feeblemind first on general principle. Of course, YMMV. If you need rapid transit more than a caster buster, then TP may be the way to go. 6 - Greater Dispel Magic, Disintergrate, Chain Lightning OR True Seeing -- True Seeing has that pesky expensive component cost. Chain Lightning isn't terribly good for damage, but it's nice and selective, and is, again, a new energy type. Varying energy types = Good. 7 - Greater Teleport, Spell Turning, Power Word Blind -- As a rule, I'm not terribly happy with the PW series. Especially at high levels, they're not terribly hard to defend against, and have questionably useful results. Really....a 7th level spell just to blind someone? Finger of Death is 7th level! And a decent replacement choice. :) But honestly, the best thing to swap PW:B out for is Limited Wish. Spency in exp terms (well, a little spency), but it will save your sorcerous butt when you need it most. 8 - Horrid Wilting, Maze OR Moment of Prescience, Polar Ray - Horrid Wilting is a strong choice. Selective and hard to defend against. I'm not too impressed with Maze...Moment of Prescience gives you a one-shot 'screw you' to an attacker as you negate that one lucky attack roll, or make that one all-important save when you REALLY need it. Polar Ray isn't worth the price of admission IMO. As was mentioned by another poster...a Summon Monster spell here can bring in a celestial or fiendish DIRE BEAR. Other possibilities: Mind Blank (REALLY good defense spell, with an awesome duration!), Greater Shout (sonic damage hard to block), Greater Planar Binding, or, surprise of surprisess, Screen. Using Screen you can conceal passage, fight unevenly the whole party long...it's boss. Neat. 9 - Meteor Swarm, Wish, Prismatic Sphere OR Wail of the Banshee -- Wish, with it's 5000exp tag, can be a bit spency. Meteor Swarm, since you can direct it at someone, to deny them anihilae,. Oversppel coin [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The "Everything Sorcerer" Thread
Top