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The "Everything Sorcerer" Thread
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<blockquote data-quote="dorentir" data-source="post: 2759272" data-attributes="member: 18510"><p>I'd go for a human sorceror, myself, in order to get 2 feats. I'd use one for "toughness" in order to get those 3 extra hitpoints. For the second feat I'd choose "improved initiative." I'm just choosing these because a 1st level sorceror is so vulnerable. Our campaigns tend to have a higher than average mortality than most I hear described on the web -- and at level 1 the greatest challenge is staying alive. The extra hitpoints and a greater chance of being able to act before the enemy will help a lot. </p><p>I'd include color spray or sleep in my early spell choices as well as probably mage armor or grease. For my 0 level spells I'd choose detect magic, disrupt undead and either mage hand or acid splash or ray of frost.</p><p>And buy a crossbow!</p></blockquote><p></p>
[QUOTE="dorentir, post: 2759272, member: 18510"] I'd go for a human sorceror, myself, in order to get 2 feats. I'd use one for "toughness" in order to get those 3 extra hitpoints. For the second feat I'd choose "improved initiative." I'm just choosing these because a 1st level sorceror is so vulnerable. Our campaigns tend to have a higher than average mortality than most I hear described on the web -- and at level 1 the greatest challenge is staying alive. The extra hitpoints and a greater chance of being able to act before the enemy will help a lot. I'd include color spray or sleep in my early spell choices as well as probably mage armor or grease. For my 0 level spells I'd choose detect magic, disrupt undead and either mage hand or acid splash or ray of frost. And buy a crossbow! [/QUOTE]
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The "Everything Sorcerer" Thread
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