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The Evil Eye - IC
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<blockquote data-quote="kinem" data-source="post: 5553185" data-attributes="member: 24234"><p>[sblock=ooc]It seems like you're trying to intimidate him but neither skill would really apply in this situation since you need to have at least 1 minute of conversation to make a check. In practical terms that's probably 2-4 posts.</p><p></p><p>Also, as you know by now I am not a fan of rolling for social skills. I'd rather just have the NPCs react the way I think they would if I see things from their point of view. Of course, your social skill modifiers still give me a better idea of how they are likely to perceive you. I think it's fair. I guess by now you know the kind of game I run and hopefully you enjoy playing in it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p><p></p><p>Gustav hesitates. Rather than continue to confront you directly, he turns to the crowd and calls out "Would someone get this drunk out of here so we can get down to business!"</p><p></p><p>Two men step forward from the crowd. They don't draw their daggers but confront you with hard glares and gestures indicating that you should come away from the area.</p><p></p><p>Meanwhile, Raul has a problem of his own, as he looks around for somewhere to put Nikko in case Jiles gets himself drawn into a fight and needs his help. <em>Should I ask that grandmotherly-looking woman over there to hold the baby?</em> He walks towards her but hesitates. <em>What if what we need is a quick escape?</em></p></blockquote><p></p>
[QUOTE="kinem, post: 5553185, member: 24234"] [sblock=ooc]It seems like you're trying to intimidate him but neither skill would really apply in this situation since you need to have at least 1 minute of conversation to make a check. In practical terms that's probably 2-4 posts. Also, as you know by now I am not a fan of rolling for social skills. I'd rather just have the NPCs react the way I think they would if I see things from their point of view. Of course, your social skill modifiers still give me a better idea of how they are likely to perceive you. I think it's fair. I guess by now you know the kind of game I run and hopefully you enjoy playing in it :)[/sblock] Gustav hesitates. Rather than continue to confront you directly, he turns to the crowd and calls out "Would someone get this drunk out of here so we can get down to business!" Two men step forward from the crowd. They don't draw their daggers but confront you with hard glares and gestures indicating that you should come away from the area. Meanwhile, Raul has a problem of his own, as he looks around for somewhere to put Nikko in case Jiles gets himself drawn into a fight and needs his help. [I]Should I ask that grandmotherly-looking woman over there to hold the baby?[/I] He walks towards her but hesitates. [I]What if what we need is a quick escape?[/I] [/QUOTE]
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